Release date:2018, December 18

Duration:05 h 02 m

Author:Steve Wright

Skill level:Beginner

Language:English

Exercise files:Yes

Visual effects (VFX) dominate at the box office, and Nuke is the compositing software that is used to create mind-blowing effects at the highest end studios. For a career in VFX, Nuke is essential. This course is an introduction that covers the entire program in just five hours. Upon completion, you should be able to perform basic 2D and 3D visual effects compositing with Nuke, and be prepared to tackle more advanced coursework and projects. VFX compositor and Nuke master trainer Steve Wright covers the user interface, including the Viewer, Timeline, Dope Sheet, and Curve Editor. In this section, you can learn about Nuke channels, node trees, and keyframe animation and get an overview of the compositing workflow. Chapter two introduces 2D compositing: image transformations, color correction, rotoscoping, keying, timing adjustments, and tracking. In chapter three, you can expand your skills into 3D: working with lights and cameras, transforming and deforming 3D geometry, applying materials and textures, and rendering. Each video comes with its own Nuke scripts and media, so you can easily follow along on your own machine.

Topics include:

Building node trees

Animating keyframes

Transforming and reformatting images

Rotoscoping

Changing clip timing

Merging images and layers

Keying with ChromaKeyer

Tracking

3D compositing

Lights and cameras

Rendering 3D scenes
Table of Contents

Introduction Get started with Nuke 2m 3s

1. The Nuke Interface

Tour of the interface 8m 33s

Use the Viewer: Part 1 6m 18s

Use the Viewer: Part 2 8m 26s

The Viewer playback controls 2m 12s

The Timeline 8m

Project settings 4m 55s

Build node trees 5m 41s

Work with Properties panels 4m 49s

Adjust node parameters 8m 44s

Keyframe animation 3m 44s

The Dope Sheet 3m 6s

The Curve Editor 10m 8s

A workflow demonstration: Part 1 5m 32s

A workflow demonstration: Part 2 6m 1s

2. 2D Compositing

An introduction to channels 5m 40s

2D Viewer wipe controls 4m 10s

Transform images 5m

Ms Corner pinning 6m 14s

Reformat images 3m 13s

Color correcting 8m 50s

The Roto node: Part 1 8m 50s

The Roto node: Part 2 9m 38s

Rotoscoping 6m 17s

Rotoscoping: Part 2 7m 36s

Rotoscoping: Part 3 8m 1s

Mask operations 10m 13s

Change clip timing 4m 46s

Merge images 5m 32s

Composite multipass CGI 5m 23s

ChromaKeyer basics 3m 46s

Tracking basics 10m 52s

3. 3D Compositing

Overview of 3D compositing 3m 58s

The 3D Viewer 9m 36s

Built-in geometric primitives 6m 56s

Lights 5m 45s

Cameras 4m 32s

Learn how to make a 3D scene 8m 28s

Transform geometry 8m 37s

The Phong shader 6m 40s

Material properties 2m 24s

Project textures: Part 1 5m 45s

Project textures: Part 2 7m 59s

Camera projection 4m 28s

Deform geometry 6m 49s

Render 3D scenes: Part 1 8m 44s

Render 3D scenes: Part 2 8m 7s

Conclusion Next steps 51s

Introduction 001 Get started with Nuke

1. The Nuke Interface 002 Tour of the interface 003 Use the Viewer – Part 1 004 Use the Viewer – Part 2 005 The Viewer playback controls 006 The Timeline 007 Project settings 008 Build node trees 009 Work with Properties panels 010 Adjust node parameters 011 Keyframe animation 012 The Dope Sheet 013 The Curve Editor 014 A workflow demonstration – Part 1 015 A workflow demonstration – Part 2

2. 2D Compositing 016 An introduction to channels 017 2D Viewer wipe controls 018 Transform images 019 Corner pinning 020 Reformat images 021 Color correcting 022 The Roto node – Part 1 023 The Roto node – Part 2 024 Rotoscoping 025 Rotoscoping – Part 2 026 Rotoscoping – Part 3 027 Mask operations 028 Change clip timing 029 Merge images 030 Composite multipass CGI 031 ChromaKeyer basics 032 Tracking basics

3. 3D Compositing 033 Overview of 3D compositing 034 The 3D Viewer 035 Built-in geometric primitives 036 Lights 037 Cameras 038 Learn how to make a 3D scene 039 Transform geometry 040 The Phong shader 041 Material properties 042 Project textures – Part 1 043 Project textures – Part 2 044 Camera projection 045 Deform geometry 046 Render 3D scenes – Part 1 047 Render 3D scenes – Part 2

Conclusion 048 Next steps

Ex_Files_Nuke_Essential_Training.7z

  Channel    and      Group

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