Release date:2018
Duration:09 h 51 m
Author:James Schauf
Skill level:Beginner
Language:English
Exercise files:Yes
Welcome to Vehicle Texturing in Substance Painter: From clean to mean. In this workshop, James Schauf walks you through two different projects, each telling their own story. The first is Night Fire; a clean hot rod with slight imperfections. In this project, James demonstrates the creation of key materials and shares his workflow for adding just enough detail to create realistic believability. Upon completing the work in substance painter, maps are exported for rendering in Keyshot. James discusses various tips and tricks for material modifications, camera set-up and using backplates, just to name a few. The second project is the Rusty Scorpion; a mean, mad max inspired, rusty and dusty rat rod. In this project, smart materials are explained in order to understand the importance of gradually building up detail. Once complete, the vehicle is rendered with Iray inside Substance Painter, while James shares his process for final renders. Overall topics and materials discussed include reference, UVs, Look Dev, Leather, Painted Metal, Chrome, Rust, Rubber, Texture Sets, Masking, Decals, HDRs and detailing. For artists that are looking to get a jump start on a new project, over 40 smart materials are shared from both projects, plus a few extras. You’ll be able to see the build-up process and breakdown each smart material, then modify them and make them your own.
00. Preview
01. Inspiration and Preparation
02. UV’s
03. Keyshot for LookDev Part 1
04. Keyshot for LookDev Part 2
05. Maya to Substance Painter
06. Car Body Base
07. Leather Top
08. Painted Metal and Chrome
09. Texture Sets Material IDs and Masking
10. Materials and Opacity
11. Tire
12. Detailing Chrome and Radiator
13. Detailing Pipes
14. Metallic Paint
15. Flames
16. Substance Painter to Keyshot
17. Keyshot Rendering tips Studio Lighting using HDRI Editor
18. Keyshot Rendering tips using Backplates
19. Keyshot Rendering tips with HDRs
20. Rusty Scorpion Overview
21. Rusty Scorpion Detailing Part 1
22. Rusty Scorpion Detailing Part 2
23. Rusty Scorpion Iray Rendering and Wrap Up01. Inspiration And Preparation 02. Uvs 03. Keyshot For Lookdev Part 1 04. Keyshot For Lookdev Part 2 05. Maya To Substance Painter 06. Car Body Base 07. Leather Top 08. Painted Metal And Chrome 09. Texture Sets Material Ids And Masking 10. Materials And Opacity 11. Tire 12. Detailing Chrome And Radiator 13. Detailing Pipes 14. Metallic Paint 15. Flames 16. Substance Painter To Keyshot 17. Keyshot Rendering Tips Studio Lighting Using Hdri Editor 18. Keyshot Rendering Tips Using Backplates 19. Keyshot Rendering Tips With Hdrs 20. Rusty Scorpion Overview 21. Rusty Scorpion Detailing Part 1 22. Rusty Scorpion Detailing Part 2 23. Rusty Scorpion Iray Rendering And Wrap Up
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