Release date:2019, January 15
Duration:08 h 10 m
Author:George Maestri
Skill level:Beginner
Language:English
Exercise files:Yes
Learn to create high-quality 3D models and animations in Maya 2019. This course covers the core Maya skills—modeling, texturing, rendering, and animation—within a real-world, project-based workflow. The techniques you’ll learn here translate equally well to film, motion graphics, game design, and animation.
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, you can learn how to create and apply materials—adding color, texture, and reflectivity to your creations. Then discover how to integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri shows how to add movement and life to your work with Maya’s animation tools.
Topics include:
Getting familiar with the Maya interface
Configuring viewports and workspaces
Selecting and manipulating objects
Creating hierarchies and layers in scenes
Creating polygonal models
Modeling and refining polygonal meshes
Working with subdivision surfaces
Sculpting a basic landscape
NURBs modeling
Creating and applying materials and textures
Adding lights and cameras to a scene
Rendering in Arnold
Animating in Maya01-Introduction 01.Welcome 02.System.requirements 03.How.to.use.the.exercise.files
02-The Maya Interface 01.Overview.of.the.Maya.interface 02.Work.with.files.and.Maya.projects 03.Navigation.in.Maya 04.Configure.viewports 05.Using.the.Hotbox.and.Marking.menus 06.Customize.the.interface 07.Using.Maya.workspaces
03-Select and Manipulate Objects 01.Select.objects 02.Use.the.Move.tool 03.Rotate.and.scale 04.Manipulate.pivots 05.Understanding.the.Channel.Box 06.Work.with.the.Attribute.Editor 07.Reset.and.freeze.transformations 08.Snap.objects 09.Duplicate.objects
04-Organize Maya Scenes 01.Work.with.the.Outliner 02.Create.hierarchies 03.Group.objects 04.Understanding.the.Hypergraph 05.Hide.and.show.objects 06.Create.layers 07.Work.with.selection.masks
05-Create Polygonal Models 01.Differences.between.NURBS.and.polygons 02.Create.polygonal.objects 03.Select.polygonal.components 04.Using.Soft.Select.and.Symmetry 05.Combine.and.separate 06.Boolean.tools 07.Using.brush.tools.to.sculpt.meshes
06-Model Polygonal Meshes 01.Set.up.reference 02.Model.against.reference 03.Work.with.edge.loops 04.Use.the.Extrude.tools 05.Mirror.and.merge.components 06.Use.the.Bevel.tools 07.Extrude.along.a.path 08.Use.the.Polygon.Bridge.tool 09.Understanding.Quad.Draw
07-Refine Polygonal Meshes 01.Use.the.Modeling.Toolkit 02.Smooth.models.and.manage.detail 03.Work.with.subdivision.surfaces 04.Create.creases.in.smooth.surfaces 05.Use.Edge.Flow.to.smooth.geometry 06.Manage.object.history
08-NURBS Modeling Techniques 01.Understanding.NURBS.components 02.NURBS.primitives 03.Use.the.NURBS.curve.tools 04.Create.radial.surfaces.with.Revolve 05.Use.NURBS.Loft 06.Open.and.close.curves.and.surfaces 07.Create.shapes.with.NURBS.Planar 08.Use.NURBS.Extrude
09-Refine NURBS Models 01.Use.isoparms.to.refine.NURBS.surfaces 02.Extract.NURBS.curves.from.surfaces 03.Create.curves.on.a.surface 04.Project.curves.on.surfaces 05.Trim.NURBS.surfaces 06.Convert.NURBS.to.polygons
10-Create Materials 01.Overview.of.Maya.rendering 02.Understanding.the.basic.shader.types 03.Work.with.Arnold.materials 04.Opacity.and.refraction.in.Arnold 05.Create.and.apply.maps 06.Use.bitmaps.as.texture 07.Work.with.the.Hypershade.window 08.Create.materials.in.Hypershade
11-Apply Materials and Textures 01.Apply.multiple.materials.to.objects 02.UV.map.polygonal.objects 03.Understanding.the.UV.Editor 04.Project.textures.on.NURBS.surfaces 05.D.painting 06.UV.mapping.complex.objects 07.Maintaining.UV.scale
12-Render in Maya 01.Render.Settings.menu 02.Use.Render.View 03.Maya.lights.and.lighting.types 04.Understanding.cameras 05.Use.the.Light.Editor 06.Batch.render.animation 07.Understanding.Render.Setup 08.Use.overrides.in.Render.Setup
13-Render in Arnold 01.Arnold.render.settings 02.Arnold.RenderView 03.Use.Maya.lights.in.Arnold 04.Use.Arnold.area.lights 05.Use.objects.as.lights 06.Image-based.lighting.and.skydomes 07.Add.depth.of.field.in.Arnold 08.Create.motion.blur.in.Arnold 09.Render.animation.in.Arnold
14-Animate in Maya 01.Understanding.the.animation.interface 02.Animate.objects.using.Set.Key 03.Modify.keys.in.the.Graph.Editor 04.Modify.keys.in.the.Dope.Sheet 05.Create.breakdown.keys 06.Animate.objects.along.spline.paths 07.Visualize.animation 08.Use.the.Grease.Pencil.tool 09.Create.animation.cycles 10.Animation.playback.using.Playblast 11.Work.with.the.Time.Editor 12.Create.animations.clips
15-Conclusion 01.Next.steps
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