Release date:2018, December 13
Author:Release Archive
Skill level:Beginner
Language:English
Exercise files:Yes
In this workshop, Charleston Silverman walks you through the lighting system and tools available in Unreal Engine 4. Using a pirate ship cabin created for this tutorial, this environment utilizes features and techniques such as modulated and static mesh emissive lighting to bounce and volumetric lighting. Some of the topics covered include: general lighting dos and don’ts, standard light actors: points, spot, and directional, dynamic lighting techniques, light functions, IES profiles and post processing. Charleston then covers techniques to improve optimization, quality and performance as well as config modification to enable advanced features. For those looking for a thorough understanding of the lighting system in Unreal Engine, this title offers valuable insight, tips and techniques.
01. Introduction 02. Light Maps – LightmassImportanceVolume 03. LightTypes 04. LightMassIni – LPV – Skylight – ContactShadows 05. VolumetriLight – ParticleLight 06. ParticleLight – LightFunction – IES 07. Modulated – Bounce – MeshEmissive 08. Reflections 09. Post 10. Outro PirateShipCabin.zip


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