Release date:2018
Duration:03 h 00 m
Author:Brian Recktenwald
Skill level:Beginner
Language:English
Exercise files:Yes
In Designing a Modular Environment using Unreal, Environment Artist Brian Recktenwald guides you through his workflow for creating a subway environment with some supernatural elements. In breaking down the scene, Brian takes you through his entire creation process of reference gathering, modeling modular blockouts & assets in 3ds Max, testing blockouts in Unreal, texturing in Substance Designer, final modeling, uv’s, and rendering in V-ray Next. He also covers photogrammetry techniques using Reality Capture, organic modeling in ZBrush and final scene assembly, lighting, and post processing. For those looking to create efficient environments, using a few objects to imply detailed complexity, this tutorial provides invaluable tips and techniques.
01. Introduction
02. Reference
03. Modeling Modular Blockouts in 3DSMax
04. Testing BlockOuts in Unreal
05. Texturing Using TrimSheet and Substance Designer
06. Final Modeling and UVs Using 3DSMAx and VRayNext
07. Photogrammetry with Reality Capture and Substance Painter
08. Organic Modeling Using ZBrush and Substance Painter
09. Unreal Materials and Blending
10. Unreal Scene Assembly, Lighting and Post Process01. Introduction 02. Reference 03. Modeling Modular Blockouts in 3DSMax 04. Testing BlockOuts in Unreal 05. Texturing Using TrimSheet and Substance Designer 06. Final Modeling and UVs Using 3DSMAx and VRayNext 07. Photogrammetry with Reality Capture and Substance Painter 08. Organic Modeling Using ZBrush and Substance Painter 09. Unreal Materials and Blending 10. Unreal Scene Assembly, Lighting and Post Process banner.jpg
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