Release date:2017
Author:Substance Painter
Skill level:Beginner
Language:English
Exercise files:Yes
On this Tutorial I’ll show you how I texture my MM44 Mecha with Substance Painter in about 9H of video. The idea is to show you how to texture a complex model, in Hard Surface style, with a lot of UDIM and for VFX render. I’ll show you how to achieve the finest texture look, and try to break the “procedural” Substance looks.
01. Introduction 02. Mesh Preparation 03. UV Workflow 04. Unfold Part 1 05. Unfold Part 2 06. Unfold Part 3 07. UV Layout 08. Mesh Export 09. Substance Introduction 10. Black Metal Part 1 11. Black Metal Part 2 12. Black Metal Part 3 13. Iray Check 14. Chrome 15. Yellow Metal 16. Torso Part 1 17. Torso Part 2 18. Fabric 19. Export Maps 20. LookDev scene 21. Build Shader 22. First Render 23. Quality Refinement 24. Replacement Textures Workflow 25. Substance Texture Retake 26. Texturing Anoying Parts 27. Dusplicate Shader Graph 28. EXR Lights 29. DOF 30. Decals 31. Export Height 16bits 32. Lighting 33. Outro
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