Release date:2018, November

Duration:18 h 22 m

Author:Kevin Oxland

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn? Once you complete the course, you will be able to use Substance Painter confidently, and tetxure your models to a standard that is fit for game production.

Requirements A desire to learn Substance Painter, and a PC / Mac is required in order to take this course.

Description NOW FEATURING SUBSTANCE DESIGNER A whole new section, consisting of 12 new Substance Designer tutorials, has been added to the Substance Painter course. This section will teach you how to use Designer. It will also show you how to take your materials from Substance Designer into Substance Painter, and consequently exported into Unity where we will replace our floor textures with the texture material we create in Substance Designer.

WHAT YOU ARE GOING TO DO IN SUBSTANCE PAINTER: Creating textures for video games is an art form in its own right. Simply pulling assets from an online store, and dropping them into an off the shelf game engine isn’t enough in today’s competitive industry. You need fundamental art skills, and if you want to stand out from the crowd, you need to create your own art, and present your skills to potential clients / employers.

With 30 years of game development experience in art and design, I will show you how to create your own game ready textures from scratch. You will begin with the basics within Substance Painter, and move onto texturing a stunning 3D game environment presented in Unity. I WILL SUPPLY ALL THE MODELS for the course to remove any anxiety of modelling the assets first so you can focus solely on texture creation. You WILL NOT be using library assets.

DESIGN / STORY / EMOTION: Creating video game art is at the heart of this course, but creating visuals is not just about the art, it’s also about the ideas and the design that spawn the art. The story you can tell through visual interpretation and the emotion your scene can invoke through textures and lighting, is also key to creating a successful scene. I will show you techniques on how you can convey this in your texture work, lighting and your scene layout.

THE TECHNICAL STUFF: We’ll create PBR (Physically Based Rendering) textures in Substance Painter, and drop them into Unity where we’ll build the scene using the textures you have created. I will then take you through lighting in Unity and give you thorough understanding of how it works and how to set it up, and show you how to create stunning portfolio shots from within Unity and Substance Painter.

This course is perfect for anybody seriously wishing to pursue a career as a texture / environment artist in the games industry and would like to follow the process of texturing an entire scene with varying materials and techniques.

It’s suitable for beginners to Intermediate levels. The more advanced artists may find that you’re going over old ground in some areas, but it can still be a worthy refresher course. Over time, the course will get regular updates and keep on trend with industry techniques and standards. New content will also be added in the future.

This IS NOT a modelling or character animation course. These are very specific disciplines within the games industry, and here we are primarily focusing on highly detailed, texture creation for environments.

Who is the target audience? If you’re interested in becoming a texturing Ninja in the video games industry while using all the latest industry standard tools and techniques, then this course is for you.

Table of Contents

Introduction 02:27 Introduction 02:27

About the Course 28:27

Course Requirements 05:21

Course Structure 10:18

Project Directory Structure 04:31

Download and Install Substance Painter and B2M 03:12

Download and Install Unity 04:27

Join our Facebook Group 00:38

Your First Basic Project 01:03:26

First Basic Project Introduction 02:05

General UI Layout 15:35

Import Your First Model (supplied) 07:10

Display and Viewer Settings 09:54

Baking Down Your Texture Set 10:37

A Look at Brushes 11:40

CHALLENGE: Paint this box! 02:29

Conclusion 03:56

Layer System 01:08:39

Introduction 01:44

Table Setup 10:32

What Are Layers? 09:00

Types of Layers 29:46

Layer Stack and Blend Modes 06:17

Adding Folders 08:59

Conclusion 02:21

Let’s Start Painting 01:39:48

Introduction 04:14

Importing the Room into Unity 05:29

A Look at the Room 11:56

Creating Table Base Layers 20:21

Tri Planar Gizmo 02:25

Table Top Dirt Layer Using a Generator 09:29

Table Legs Dirt Layer using an Edge Generator 11:23

Finalising Table Detail 22:38

Extracting Embedded Materials in Unity 02:29

Exporting Table Maps To Unity 06:54

Conclusion 02:30

Using LIVE LINK 01:05:57

Introduction 03:51

Installing the LiveLink Plugin 03:49

Chair Base Material With Live Link 21:28

Chair Detail With Live Link 27:20

Create a Second Albedo Quickly 07:05

Conclusion 02:24

Importing External Maps and Tiling 02:29:12

Introduction 02:24

Sourcing Maps 13:39

CHALLENGE: Choose Your Own Textures 04:14

Preparing Maps for Substance Painter 25:50

Using Bitmap2Material 27:06

Setting Up Maps Inside Substance 18:27

Adding Detail To Tiled Maps: Part 1 07:58

Adding Detail To Tiled Maps: Part 2 23:17

Adding Detail To Tiled Maps: Part 3 13:06

Applying Tiled Maps in Unity 05:16

Final Detail To Tiled Maps | Filters 07:55

Painting Transparency 39:23

Introduction 01:36

Setting Up Opacity in Substance Painter 04:07

Painting with Opacity in Substance Painter 24:40

Applying Opacity Textures in Unity (plastic bag) 06:59

Conclusion 02:01

Alpha Patches 44:19

Introduction 01:56

Creating a Dirt Floor Patch 23:09

Creating a Blood Stain 15:42

Conclusion 03:32

Room Design and Layout 26:22

Introduction 02:49

Room Layout Fundamentals 08:08

Grouping and Moving Room Elements 13:10

Conclusion 02:15

More Objects and Features 02:59:28

Introduction 02:17

Emissive Window Texture | Part 1 | Substance Painter 19:51

Emissive Window Texture | Part 2 |Unity 04:09

Office Chair | 3 Materials | One Texture Set: Part 1 11:26

Office Chair | 3 Materials | One Texture Set: Part 2 21:32

Office Chair Into Unity 04:55

Knife Texture | Normal Stamps | Part 1 08:30

Knife Texture | Normal Stamps | Part 2 12:28

CHALLENGE: Knife Texture | Final 10:35

Texturing Cups: Part 1 18:05

Texturing Cups: Part 2: Create Smart Material 18:24

Cups Into Unity 02:14

Texturing Paper Documents 19:51

Texturing Radiator: Procedural | Part 1 03:16

Texturing Radiator: Procedural | Part 2 11:41

CHALLENGE: The Carboard Box 02:23

Adding Detail and Clutter 04:15

Conclusion 03:36

Lighting Your Scene 02:22:40

Introduction 01:52

Light Types | Directional 16:46

Light Types | Spot and Point 18:57

Realtime Global Illumination 08:02

Baked Global Illumination 29:59

Placing Lights 15:31

Baking The Lights 21:12

Post-Processing Effects 27:04

Conclusion 03:17

Rendering Portfolio Images 20:09

Portfolio Renders from Substance Painter 16:43

Portfolio Renders from Unity 03:26

Substance Designer 02:52:21

Introduction 01:43

Download Substance Designer 03:31

A Brief Tour of Substance Designer 12:48

Creating Basic Plank Shapes | Part 1 19:43

Creating Basic Plank Shapes | Part 2 18:03

Creating Basic Plank Shapes | Part 3 16:08

Creating wood Grain Continued 23:03

Final Combined Graph | Part 1 24:40

Final Combined Graph | Part 2 29:07

Exporting Material from Substance Designer 11:21

Bringing Material Into Substance Painter 07:43

Final Maps In Unity 04:31

BONUS LECTURE: Other Courses 00:16 BONUS LECTURE: Other Courses 00:16

01. Introduction 01. Introduction

02. About the Course 01. Course Requirements 02. Course Structure 03. Project Directory Structure 04. Download and Install Substance Painter and B2M 05. Download and Install Unity

03. Your First Basic Project 01. First Basic Project Introduction 02. General UI Layout 03. Import Your First Model (supplied) 04. Display and Viewer Settings 05. Baking Down Your Texture Set 06. A Look at Brushes 07. CHALLENGE Paint this box! 08. Conclusion

04. Layer System 01. Introduction 02. Table Setup 03. What Are Layers 04. Types of Layers 05. Layer Stack and Blend Modes 06. Adding Folders 07. Conclusion

05. Let’s Start Painting 01. Introduction 02. Importing the Room into Unity 03. A Look at the Room 04. Creating Table Base Layers 05. Tri Planar Gizmo 06. Table Top Dirt Layer Using a Generator 07. Table Legs Dirt Layer using an Edge Generator 08. Finalising Table Detail 09. Extracting Embedded Materials in Unity 10. Exporting Table Maps To Unity 11. Conclusion

06. Using LIVE LINK 01. Introduction 02. Installing the LiveLink Plugin 03. Chair Base Material With Live Link 04. Chair Detail With Live Link 05. Create a Second Albedo Quickly 06. Conclusion

07. Importing External Maps and Tiling 01. Introduction 02. Sourcing Maps 03. CHALLENGE Choose Your Own Textures 04. Preparing Maps for Substance Painter 05. Using Bitmap2Material 06. Setting Up Maps Inside Substance 07. Adding Detail To Tiled Maps Part 1 08. Adding Detail To Tiled Maps Part 2 09. Adding Detail To Tiled Maps Part 3 10. Applying Tiled Maps in Unity 11. Final Detail To Tiled Maps Filters

08. Painting Trasparency

01. Introduction (2) 02. Setting Up Opacity in Substance Painter 03. Painting with Opacity in Substance Painter 04. Applying Opacity Textures in Unity (plastic bag) 05. Conclusion

09. Aipha Patches 01. Introduction (3) 02. Creating a Dirt Floor Patch 03. Creating a Blood Stain 04. Conclusion

10. Room Design and Layont 01. Introduction (4) 02. Room Layout Fundamentals 03. Grouping and Moving Room Elements 04. Conclusion (2)

11. More Objects and Features 01. Introduction (5) 02. Emissive Window Texture Part 1 Substance Painter 03. Emissive Window Texture Part 2 Unity 04. Office Chair 3 Materials One Texture Set Part 1 05. Office Chair 3 Materials One Texture Set Part 2 06. Office Chair Into Unity 07. Knife Texture Normal Stamps Part 1 08. Knife Texture Normal Stamps Part 2 09. CHALLENGE Knife Texture Final 10. Texturing Cups Part 1 11. Texturing Cups Part 2 Create Smart Material 12. Cups Into Unity 13. Texturing Paper Documents 14. Texturing Radiator Procedural Part 1 15. Texturing Radiator Procedural Part 2 16. CHALLENGE The Carboard Box 17. Adding Detail and Clutter 18. Conclusion

12. Lighting Your Scere 01. Introduction (6) 02. Light Types Directional 03. Light Types Spot and Point 04. Realtime Global Illumination 05. Baked Global Illumination 06. Placing Lights 07. Baking The Lights 08. Post-Processing Effects 09. Conclusion

13. Rendering Portfolio Images 01. Portfolio Renders from Substance Painter 02. Portfolio Renders from Unity

14. Substance Designer 01. Introduction (7) 02. Download Substance Designer 03. A Brief Tour of Substance Designer 04. Creating Basic Plank Shapes Part 1 05. Creating Basic Plank Shapes Part 2 06. Creating Basic Plank Shapes Part 3 07. Creating wood Grain Continued 08. Final Combined Graph Part 1 09. Final Combined Graph Part 2 10. Exporting Material from Substance Designer 11. Bringing Material Into Substance Painter 12. Final Maps In Unity

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