Release date:2018, December
Duration:04 h 40 m
Author:Robby Branham
Skill level:Beginner
Language:English
Exercise files:Yes
In this title, Senior Visual Effects Artist Robby Branham provides a thorough introduction to Side FX’s Houdini 17. It’s an exciting time when you first start working inside of a procedural 3D environment. Projects that can be difficult with traditional 3D applications often end up with road blocks that are not easily worked around. Adding Houdini to your tool belt will allow you to overcome those road blocks and iterate through the technical and creative process with less effort and more flexibility. In this title, the fundamental concepts of Houdini’s procedural environment is covered. Houdini’s nodes, parameters, groups and attributes are broadly discussed to give artists a deeper understanding on how Houdini creates and manipulates data. This introduction to Houdini gets hands-on with the basics of procedural modeling, rigid body dynamics, fracturing, pyro simulations, VEX visual scripting and more. There is also an introduction to rendering inside of Houdini using the built-in renderer Mantra. Step-by-step tutorials cover asset creation, fire effects, particle dust, expressions, materials and lights. Workflows for exporting the 3D data to other applications, like Maya, are used to enable artists to build a shot using multiple 3D packages. Robby then gives a four-part breakdown of the cover art that shows the visual effects production process from concepting and previsualizing a shot to asset creation, fx animation, rendering, and final compositing. Houdini is a must for any 3D artist looking to take their skills to a new level. Intro to Houdini 17 is designed to get you up and running quickly so that you can enable yourself with the skills needed to work procedurally.
00. Preview
01. Project Setup
02. Basics – Interface
03. Basics – Project Setup
04. Basics – Network View
05. Basics – Nodes, Parameters, Attributes and Groups
06. Geometry – Barrel Part 1
07. Geometry – Barrel Part 2
08. Geometry – Barrel Part 3
09. Geometry – Water Puddles
10. Geometry – Bricks
11. Fracturing – Brick Debris
12. Viewport Rendering
13. Keyframes and Expressions
14. Materials and Lights Part 1
15. Materials and Lights Part 2
16. Flames Part 1
17. Flames Part 2
18. Flames Part 3
19. Fireball
20. Vex – Particle Dust
21. Exporting to Maya
22. Breakdown – Creating the World Start to Finish
23. Breakdown – Houdini FX
24. Breakdown – Maya
25. Breakdown – Nuke01. Project Setup 02. Basics – Interface 03. Basics – Project Setup 04. Basics – Network View 05. Basics – Nodes, Parameters, Attributes And Groups 06. Geometry – Barrel Part 1 07. Geometry – Barrel Part 2 08. Geometry – Barrel Part 3 09. Geometry – Water Puddles 10. Geometry – Bricks 11. Fracturing – Brick Debris 12. Viewport Rendering 13. Keyframes And Expressions 14. Materials And Lights Part 1 15. Materials And Lights Part 2 16. Flames Part 1 17. Flames Part 2 18. Flames Part 3 19. Fireball 20. Vex – Particle Dust 21. Exporting To Maya 22. Breakdown – Creating The World Start To Finish 23. Breakdown – Houdini Fx 24. Breakdown – Maya 25. Breakdown – Nuke banner.jpg RBS3_projectFiles.zip


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