Release date:2019, February 28
Duration:06 h 04 m
Author:Brantley Brumley
Skill level:Beginner
Language:English
Exercise files:Yes
So, you’ve seen the latest movies and video games and want to be part of the action. Maybe you’re an indie game developer who needs some cool assets for your project, or an artist looking to branch out into the ever-growing 3D industry. Well, you can! 3D modeling is easier than you think and you can start creating your own art.
This course will show you the tools and skills necessary using the free Blender 3D software. And the best part is you’ll be creating in real time, as well as learning everything you need to know on your path to 3D artistry! This course will take you from A-Z, whether it be for movies, games, or 3D printing. It’s up to you to decide! If you want to learn Blender and make headway in the 3D modeling world, then this course is for you!
1 – Introduction, Setting Up, and Navigation in Blender 3D 01 – The Course Overview 02 – Download and Installation of Blender 3D Software 03 – Setup of the Blender 3D Software and Setting Preferences 04 – Download and Installation of the Unity 3D Game Engine 05 – Learning Navigation in Blender 3D
2 – Creating the Base Mesh 06 – Creating Your First Base Mesh 07 – Finishing the Base Mesh 08 – Finishing the Sword’s Base Mesh
3 – Sculpting Blender Models 09 – Sculpting to Add Detail to the Base Mesh 10 – MultiRes Sculpting 11 – Dynamic Topology Sculpting
4 – Using Retopology on Your Model 12 – What Is Retopology and Why Is It Important 13 – Finish Retopology of the Sword 14 – Unwrapping the Sword
5 – Texturing Models 15 – Baking Normal and Ambient Occlusion Maps 16 – Adding Color to the Sword 17 – Baking the Final Color Map
6 – Character Rigging
18 – Why We Need Rigging and Its Purpose for Animation 19 – Finish with the Rigging7 – Exporting Models
20 – Exporting 101 21 – Bonus Material – Exporting to Unity 3D

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