Release date:2019, January 25
Duration:03 h 50 m
Author:Zaheer Mukhtar
Skill level:Beginner
Language:English
Exercise files:Yes
Choose the best rendering engine for your product and industrial visualization jobs. This course is focused on introducing and comparing the most popular rendering engines—Unreal, Unity, V-Ray, Arnold, and Redshift—and quick renderers such as KeyShot and Marmoset Toolbag. Instructor Zaheer Mukhtar explains the difference between real-time and offline renderers, and the advantages and ideal uses of each rendering engine. Discover how to leverage each application’s unique tools and workflow for lighting, texturing with materials, camera animation, and post-processing effects. Plus, learn why you might use KeyShot and Marmoset Toolbag for quick clean renders, such as previewing your project or presenting a low-poly 3D model to a client.
Topics include:
Exporting and importing in Unreal Engine
Adding lights and post-processing effects in Unreal
Creating fog and PBR materials
Exporting and importing in Unity 3D
Lightings, cameras, and post-processing in Unity
Lighting and materials in V-Ray
Working with the Arnold renderer
Lighting and materials in Redshift
Quick rendering with KeyShot and Marmoset Toolbag00. Introduction to Real-Time Renderers 01 – Real-time versus offline renderers 02 – Run Unreal Engine 03 – Export to Unreal using Datasmith 04 – Import to Unreal using Datasmith 05 – Add basic lights in Unreal Engine 06 – Add reflections and post-processing in Unreal 07 – Bake lights and post-process effects 08 – Snapshots and final renders 09 – Create fog and PBR materials 10 – Introduction to the Unity 3D interface 11 – Export a scene from 3ds Max 12 – Import a scene to Unity 3D 13 – Adjust lights in a scene 14 – Build more lights and reflections 15 – Add camera controls 16 – Use post-processing effects 17 – Use PBR materials 18 – Recap of Unreal and Unity
01. Introduction to Offline Renderers 19 – Set up V-Ray 20 – Explore the V-Ray Physical Camera 21 – Learn about V-Ray Sun and V-Ray lights 22 – Use HDRI lighting and V-Ray frame buffer effects 23 – Understand V-Ray materials and IPR 24 – Composite render elements in Photoshop 25 – Set up the Arnold renderer 26 – Construct an Arnold camera 27 – Assemble Arnold lights 28 – Add HDRI lighting 29 – Explore materials in Arnold 30 – Remove noise and finalize render 31 – Set up Redshift 32 – Understand Redshift lights 33 – Explore dome and IES lights 34 – Use Redshift materials presets 35 – Prepare final render 36 – Recap of the V-Ray, Arnold, and Redshift renderers
02. Introduction to Quick Rendering Tools 37 – Introduction to KeyShot 38 – Animate and render in KeyShot 39 – Overview of Marmoset Toolbag 40 – Conclusion
Ex_Files_Rendering_Engines_Viz_Unreal.zip
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