Release date:2017
Author:Udemy
Skill level:Beginner
Language:English
Exercise files:Yes
This course discusses the key technical ideas that form the foundation of modern commercial racing games. The emphasis is on the driving game physics and the artificial intelligence techniques that are used. It’s a fantastic course for video game developers working on racing game titles. It’s also a perfect fit for gamers and enthusiasts interested in understanding how racing games and related simulations really work. Although the included sample games were built with Unity, the coverage in this course will not require any particular knowledge of the software. Follow-on training is available for students who wish to take their knowledge even further and actually build a racing game of their own! unet
01. Welcome to the Course! 02. Overview 03. AI Subsystem I – Track Navigation 04. AI Subsystem II – Strategic Driving 05. AI Subsystem III – Obstacle Avoidance 06. Car Handling Design Goals 07. Car Physics Overview 08. Forces 09. Torque 10. Longitudinal Forces 11. Aerodynamic Drag 12. Rolling Resistance 13. Brake Force 14. Engine Torque 15. Motor Torque 16. Drive Force 17. Angular Velocity 18. Brake Torque 19. Engine RPM 20. Traction Force 21. What should I do next
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