Release date:2013, August 28
Duration:03 h 41 m
Author:Ryan Kittleson
Skill level:Intermediate
Language:English
Exercise files:Yes
Learn to model a professional character design with topology that deforms properly when it is animated, using Blender, the free, powerful 3D modeling toolset that rivals many more costly packages. Ryan Kittleson starts with a mesh based on a reference image, blocking out basic shapes, and then shows how to sculpt the body, appendages, and head as well as complex details like clothing and hair. He also covers the new Dyntopo sculpting interface for shaping and subdividing meshes at the very same time. A series of challenge and solution videos near the end of the chapters allow you to test yourself on the material.
Topics include:
Creating a mesh object
Mirroring a model
Extruding and cutting polygons
Using multiresolution sculpting to sculpt the body and head
Drawing new topology
Connecting different body parts
Retopologizing the model
Sculpting anatomical details
Making clothing
Brushing with texture maps0. Introduction 135362_00_01_WL30_Welcome 135362_00_02_3D15_exercise 135362_00_03_3D15_challenge 135362_00_04_3D15_tablet
1. Setting Up Blender for Character Modeling 135362_01_01_3D15_download 135362_01_02_3D15_preferences 135362_01_03_3D15_navigation 135362_01_04_3D15_imageplanes
2. Modeling Characters with Polygons 135362_02_01_3D15_startmesh 135362_02_02_3D15_mirror 135362_02_03_3D15_extrude 135362_02_04_3D15_cutting
3. Multiresolution Sculpting
135362_03_01_3D15_multires 135362_03_02_3D15_sculptmode 135362_03_03_3D15_grab 135362_03_04_3D15_sculptbody 135362_03_05_3D15_masking 135362_03_06_3D15_headsculpt 135362_03_07_3D15_hideparts 135362_03_08_3D15_splitting 135362_03_09_3D15_troubleshoot4. Dyntopo Sculpting 135362_04_01_3D15_dyntopo 135362_04_02_3D151_addingdetail 135362_04_03_3D15_removedetail 135362_04_04_3D15_challenge 135362_04_05_3D15_hsolution
5. Retopologizing a Sculpt for Animation 135362_05_01_3D15_retopology 135362_05_02_3D15_setup 135362_05_03_3D15_drawlines 135362_05_04_3D15_snapping 135362_05_05_3D15_continuetopo 135362_05_06_3D15_resetshrink 135362_05_07_3D15_building 135362_05_08_3D15_nostril 135362_05_09_3D15_connecting 135362_05_10_3D15_differing 135362_05_11_3D15_horn 135362_05_12_3D15_ear 135362_05_13_3D15_buildrest 135362_05_14_3D15_challenge 135362_05_15_3D15_solution
6. Additional Organic Modeling 135362_06_01_3D15_holdingedges 135362_06_02_3D15_subdivide 135362_06_03_MM30_cavities 135362_06_04_3D15_normals 135362_06_05_3D15_mirror 135362_06_06_3D15_makehair 135362_06_07_3D15_sculpthair 135362_06_08_3D15_hand 135362_06_09_3D15_jacket 135362_06_10_3D15_lapel 135362_06_11_3D151_clothing 135362_06_12_3D15_sculptcloth 135362_06_13_3D15_challenge 135362_06_14_3D15_solution
7. Modeling Additional Objects 135362_07_01_3D15_startboot 135362_07_02_3D15_finishboot 135362_07_03_3D151_belt 135362_07_04_3D15_beltbuckle 135362_07_05_3D15_beltloops 135362_07_06_3D15_eye 135362_07_07_3D15_teeth 135362_07_08_3D151_innermouth 135362_07_09_3D15_challenge 135362_07_10_3D151_solution 135362_07_11_3D15_symmetry
8. Sculpting Fine Details 135362_08_01_3D15_details 135362_08_02_3D15_brushimage 135362_08_03_3D15_stencil
9. Conclusion 135362_09_01_3D15_conclusion


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