Release date:2018

Author:Artstation

Skill level:Beginner

Language:English

Exercise files:Yes

Harley Quinn Vol 3: Weapon – #zbrush course Props Hard surfaces modeling Zbrush Vol.3 – Creation of the Harley Quinn Cartoon/Comic weapon

GENERAL TOPICS

Basic tools for Zbrush / bases for the development of 3d characters / Brushes / Panels / Polygroup / Masks.

Learn how to create the Harley Quinn weapon on Zbrush and learn Hard surfaces modeling for the creation of props and rigid objects.

What knowledge and tools are required?

In order to view this course it is necessary to have basic knowledge of the program interface, this way you will understand the course information.

In case you don’t know the software, I recommend you to see the free course “3D Master, from Zero to Hero Vol.1: Basic Zbrush”.

The course is developed in the Zbrush software so it is important that you have the program installed in your computer, on the Pixologic website you will find a free trial version for 45 days (buying it is your choice).

To finish you need a pc good enough to use the program (Generally any pc has problems to run the software…..

At least not for less complex processes).

Who should take this course? If you are a beginner in the subject and do not know all the concepts this course will be very useful because you will handle the concepts in a clear and simple way so that you do not have What will students get or be able to do after taking this course?

We will work the Hulk armor.

You will understand all the phases necessary to model an armor, even if the complexity is high you will see steps that can make the task easier.

You will also learn a number of tools and techniques for sculpting and most importantly you will know when you will use which one.

“Just seeing is boring” one time someone told me that and that’s why I started learning to be a digital artist.

If that phrase its familiar to you and you want to learn how to create all kinds of characters for television, movies or video games, then I’m sure you’ll like this course.

These courses are designed for you to learn step by step how to shape your own characters.

All that’s left is for you to take the last step and start your training.

And if you’ve already decided then I’ll be more than happy to join you on your journey to being a professional.

HarleyQ-Vol 3- 01 Folder structure and pinterest HarleyQ-Vol 3- 02 Radial symmetry HarleyQ-Vol 3- 03 Insertion brushes HarleyQ-Vol 3- 04 Clip curve HarleyQ-Vol 3- 05 Internal cylinder holes HarleyQ-Vol 3- 06 External cylinder holes HarleyQ-Vol 3- 07 Cannon base HarleyQ-Vol 3- 08 Base of the frame HarleyQ-Vol 3- 09 Refining the frame HarleyQ-Vol 3- 10 Base of the scope HarleyQ-Vol 3- 11 Creating the handle HarleyQ-Vol 3- 12 Creating the hammer HarleyQ-Vol 3- 13 Creating the trigger HarleyQ-Vol 3- 14 Creating insert brushes HarleyQ-Vol 3- 15 Refining cylinder holes HarleyQ-Vol 3- 16 Alpha introduction HarleyQ-Vol 3- 17 Adjusting cylinder size HarleyQ-Vol 3- 18 ZRemesh tool HarleyQ-Vol 3- 19 Copying details with Projection HarleyQ-Vol 3- 20 Adding details to the cylinder HarleyQ-Vol 3- 21 Refining the cannons HarleyQ-Vol 3- 22 Changing the thickness of the frame HarleyQ-Vol 3- 23 Refining the sight HarleyQ-Vol 3- 24 Creating insertion brushes Part2 HarleyQ-Vol 3- 25 Creating insert brushes HarleyQ-Vol 3- 26 Drilling the frame HarleyQ-Vol 3- 27 Frame grip HarleyQ-Vol 3- 28 Grip protectors HarleyQ-Vol 3- 29 Refining the protectors HarleyQ-Vol 3- 30 Refining the protectors HarleyQ-Vol 3- 31 Refining the hammer HarleyQ-Vol 3- 32 Merging the frame 01 HarleyQ-Vol 3- 33 Merging the frame 02 HarleyQ-Vol 3- 34 Merging the frame 03 HarleyQ-Vol 3- 35 Merging the frame 04 HarleyQ-Vol 3- 36 Softening our framework HarleyQ-Vol 3- 37 Creating the cork HarleyQ-Vol 3- 38 Creating the rope HarleyQ-Vol 3- 39 Details with alphas 01 HarleyQ-Vol 3- 40 Details with alphas part2 HarleyQ-Vol 3- 41 Final details of the model HarleyQ-Vol 3- 42 Create a turnable

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