Release date:2019

Duration:10 h 11 m

Author:Donald Pascal

Skill level:Beginner

Language:English

Exercise files:Yes

This class will teach you of the basics of modeling video game assets in 3ds max. These modeling techniques will give students the ability to model similar replicas of their concept objects or characters. First, I will present the student with the finished model, and then go through the whole process of building that particular model. The techniques that will be presented in this class, are very efficient and allow video game modelers to develop stand alone characters and assets to inhabit game environments and levels.

Table of Contents

1. Introduction 1:37

2. Setting Up 3DS Max 2:37

3. Setting up Refference 8:54

4. Shapping the Shaft 7:40

5. Detailing the Shaft (Part 1) 14:04

6. Detailing the Shaft (Part 2) 15:22

7. Detailing the Shaft (Part 3) 24:45

8. Modelling the Bottom Grip 25:02

9. Making the Little Details 11:12

10. Modelling the Top Grip 18:09

11. Modeling the Extra Details 13:09

12. Shapping the Head of the Axe 20:42

13. Continuing the Shape the Head 15:57

14. Finishing the Head of the Axe 17:50

15. Starting to Model the Back Pick 21:48

16. Finishing the Back Pick 15:49

17. Polishing the High Poly 20:23

18. Modeling the Addition to the Grip 22:02

19. Low Poly Modifing of the Shaft 14:41

20. Low Poly Modifing of the Upper Grip And Details 12:43

21. Setting Smoothing Groups on the First Part 11:29

22. Updating the Game Res 22:55

23. Unwrapping the Shaft 20:51

24. Finish Unwrapping the Pick 5:30

25. Unwrapping the Smaller Grip 2:48

26. Unwrapping the Details 13:00

27. Retopologyzing the Lower Grip 19:22

28. Advance Materials (The Shaft) 12:46

29. Unwrapping the Large Grip, Setting Smoothing Groups & Assembeling the Sheet 21:11

30. Finishing the Texture Sheep & Exporting the Texture 14:49

31. Setting Material ID’s (High Poly) 7:08

32. Starting to work in Substance Painter 20:11

33. Setting up Basic Materials 22:23

34. Advanced Materials (The Pick and Adze) 17:14

35. Advanced Materials (The Screws & Bolts) 20:07

36. Advanced Materials (The Grip) 13:34

37. Rendering (IRay and Marmoset) 14:54

38. Applying to Unreal 11:25

39. Unwrapping the Pick 25:20

40. Unwrapping the Adze 9:55

001. Introduction 002. Setting Up 3DS Max 003. Setting up Refference 004. Shapping the Shaft 005. Detailing the Shaft (Part 1) 006. Detailing the Shaft (Part 2) 007. Detailing the Shaft (Part 3) 008. Modelling the Bottom Grip 009. Making the Little Details 010. Modelling the Top Grip 011. Modeling the Extra Details 012. Shapping the Head of the Axe 013. Continuing the Shape the Head 014. Finishing the Head of the Axe 015. Starting to Model the Back Pick 016. Finishing the Back Pick 017. Polishing the High Poly 018. Modeling the Addition to the Grip 019. Low Poly Modifing of the Shaft 020. Low Poly Modifing of the Upper Grip and Details 021. Setting Smoothing Groups on the First Part 022. Updating the Game Res 023. Unwrapping the Shaft 024. Finish Unwrapping the Pick 025. Unwrapping the Smaller Grip 026. Unwrapping the Details 027. Retopologyzing the Lower Grip 028. Advance Materials (The Shaft) 029. Unwrapping the Large Grip, Setting Smoothing Groups & Assembling the Sheet 030. Finishing the Texture Sheep & Exporting the Texture 031. Setting Material IDs (High Poly) 032. Starting to work in Substance 033. Setting up Basic Materials 034. Advanced Materials (The Pick and Adze) 035. Advanced Materials (The Screws & Bolts) 036. Advanced Materials (The Grip) 037. Rendering (IRay and Marmoset) 038. Applying to Unreal 039. Unwrapping the Pick 040. Unwrapping the Adze

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