Release date:2019, April 5
Duration:01 h 36 m
Author:Pablo Muñoz
Skill level:Beginner
Language:English
Exercise files:Yes
By taking advantage of the powerful features of ZBrush, combined with the techniques presented in the course, prototype makers and designers can produce compelling 3D images. This course focuses on a workflow that speeds up the prototyping stage and allows designers to iterate, present variations, and make polished renders. Pablo Muñoz first covers how to work with subdivisions, primitives, and Booleans. Next he explains concepts related to minimal design and how these relate to working with geometry. Then he shows how to work with organic shapes by demonstrating planing, blocking, padding, and polygrouping. He wraps up the course by taking you through the rendering process which includes making adjustments to lighting and materials using KeyShot.
Topics include:
Using DynaMesh and Sculptris
Using ZRemesher
Working with primitives
Making a base mesh
Polishing a base
Planing a 3D model
Working with live Booleans
Adjusting materials
Applying textures to the form
Setting up lighting for a rendering
Rendering a 3D prototype using KeyShot00. Introduction 01 – Intro 02 – What you should know 03 – Resources files
01. Tools and Techniques – Overview 04 – DynaMesh, Sculptris 05 – ZRemesher and subdivisions 06 – Primitives 07 – ZModeler and dynamic subdivision 08 – Live Booleans
02. Minimal Design and Simple Geometry 09 – Bottle_vase base mesh 10 – Bottle_vase design and polish 11 – Dispenser base mesh 12 – Dispenser polish 13 – Speaker base mesh 14 – Speaker details and polish
03. Working with Organic Shapes and Multiple Objects 15 – Planing the modeling of a chair 16 – Blocking the base 17 – Blocking the armrest and legs 18 – Shaping and tweaking silhouette 19 – Booleans and padding 20 – Details and final tweaks 21 – Booleans mesn and polygrouping
04. Intro to KeyShot 8 22 – ZBrush to KeyShot 23 – Keyshot overview and scene setup 24 – Tweaking materials 25 – Lighting and rendering
05. KeyShot Rendering 26 – The fabric material 27 – Setting up the lighting 28 – Render settings and render the image
06. KeyShot Advanced Tips 29 – Applying logos and textures (speaker) 30 – Labels materials 31 – Custom HDR lighting
Ex_Files_ZBrush_Product_Prototyping.7z
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