Release date:2019, April
Duration:02 h 51 m
Author: Packt Publishing
Skill level:Beginner
Language:English
Exercise files:Yes
What Will I Learn?
Basic navigation and Blender shortcuts
Mesh modification of an object
Modeling a character from reference
Bone rigging and weight painting
Animation and materialsRequirements
ASSUMED KNOWLEDGE To fully benefit from the coverage included in this course, you will need:
Basic navigation skills on desired operating systemTECHNICAL REQUIREMENTS This course has the following software requirements:
Keyboard with numpad (or with emulated numpad via blender settings)
Windows Vista or higher, MAC OSX 10.6+ or Linux operating systemThis course has been tested on the following system configuration:
OS: Windows 10
Processor: Quad Core 3.5Ghz
Memory: 16GB
Hard Disk Space: 3TB
Video Card:2048MB Video MemoryDescription The purpose of this video course is to help you become familiar with 3D software and basic workflows, from concept to character to the final animation. The course will include different sections, each part adding an extra building block to the final product.
We start the course by fostering a basic understanding and appreciation for the software, including installation, shortcuts, and viewport/panel navigation; this will help you efficiently navigate between windows and panels, and move objects with basic shortcuts. Next, we move on to the basic setup for modeling a simple object, including setting up and scaling reference images appropriately and manipulating a base mesh to build a new, more complex object to model a simple object from a reference image. Next we delve into the base workflow for creating a new 3D character from scratch using reference images and, utilizing the skin modifier, we will create a base mesh for our character and then add extra details to make the mesh look better and more lifelike. The next topic we will look at is rigging—how it works and why it makes life easier for the animator. You will then create a simple rig for your character and apply simple weight painting techniques to clean up the model. For the next step we will learn about simple materials in the Blender internal render engine as well as keyframe animation, while also learning how to add color materials to different parts of a character mesh so that you have a good understanding of how the animation system and timeline work within Blender. Finally we will learn how rendering works, the different settings for outputting an image or video, and how to stitch an image sequence together into a video file that will help you better understand which output files to use, depending on the situation.
Upon completing this course, you will have mastered how to model, animate, and render out 3D models using Blender.
About The Author : Tim Crellin is a distinguished 3D generalist with over 5 years’ experience working with 3D software for game development, animation, and 3D modeling. Tim runs the thatimst3r website and the Thatimst3r YouTube channel, which provide more than 200 published video tutorials to the public. Additionally, he has created multiple add-ons, assets, and other resources for the online community, including seven completed games. He is very passionate about teaching others new skills and the concept of open source to make creativity available to everyone!
Who is the target audience? This video course will give any beginner the necessary skills and knowledge to create their own 3D projects with Blender and is for anyone who wants to learn Blender by creating concrete projects.
1 – Exploring the Interface Basic Navigation and Shortcuts Installing Blender Object Manipulation The Course Overview
2 – Crafting a Simple Polygon Object Modelling a Simple Object Reference Images Using the Edit Mode
3 – Creating a 3D Character Adding Character Eyes Adding Character Limbs Advanced Modelling Techniques Modelling a Base Mesh
4 – Building the Character Rig Bone Weights Constraints and Shape-keys Rig Creation Rigging Theory
5 – Adding Materials and Keyframe Animation Adding Materials to the Character Basic Character Animation Camera Setup and Animation Shape Key Animation
6 – Discover the Rendering Process Basic Rendering Settings File Outputs Rendering and Exporting a Video


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