Release date:2018, April 25
Duration:03 h 12 m
Author:Ian Robinson
Skill level:Beginner
Language:English
Exercise files:Yes
Red Giant Trapcode Particular—an industry-standard particle generator—is one of the most important plugins for Adobe After Effects. In this course, join Ian Robinson as he helps you get up to speed with using Particular 4 for After Effects. To begin, Ian shows how to create a basic emitter and particle system. He then examines different kinds of emitters and particle attributes; shares how to create custom particles; looks at how lights and cameras are integrated with particle systems; and explains how to build complex particles using multiple systems. After building a solid foundation for working in Particular 4, he dives into some short projects, showing how to stop time with Time Factor, create secondary particle systems from other particles, create light streaks, and more.
Topics include:
Apply the Particular effect to a layer
Creating an emitter
Adjusting emitter settings
Animating emitter positions
Adjusting particle attributes
Creating custom particles
Using lights with particle systems
Animating with cameras
Defining multiple systems00. Introduction 01 – Welcome 02 – What you should know
01. Getting Started in Particular 03 – Applying the Particular effect to a layer 04 – Fundamentals of the designer
02. Working on an Intro Project 05 – Creating an emitter 06 – Refining the system 07 – Compositing the system in the scene
03. Working with Emitters 08 – Defining particles per second 09 – Exploring emitter types 10 – Animating emitter positions 11 – Working with direction and velocity 12 – Understanding pre-run
04. Adjusting Particle Attributes 13 – Choosing particles 14 – Adjusting life 15 – Drawing parameter adjustments 16 – Working with animated particles
05. Creating Custom Particles 17 – Using layers as particles 18 – Understanding sprites 19 – Working with polygons
06. Working in Three Dimensions 20 – Understanding 3D in AE with Particular 21 – Shading with lights 22 – Animating with cameras 23 – Creating shallow depth of field 24 – Emitting particles from OBJs
07. Building Multi-Systems 25 – Defining multiple systems 26 – Adding systems 27 – Inheriting attributes
08. Next Level Systems in Particular 28 – Understanding dynamics 29 – Creating bounce interactions 30 – Stopping time with Time Factor 31 – Emitting particles from particles 32 – Emitting particles from layers
09. Creating Light Streaks 33 – Working with Streaklet 34 – Blending streaks 35 – Creating transitions with streaks
10. Where There’s Smoke, There’s Fire 36 – Working with fire presets 37 – Emitting fire from a graphic 38 – Adding embers to the system
11. Generating Whimsical Backgrounds 39 – Building the initial system 40 – Setting the colors 41 – Change motion with physics
12. Fluid Dynamics 42 – Defining fluid dynamics 43 – Working with fluid force 44 – Building fluid systems from scratch 45 – Animating a fluid system emitter 46 – Building multi-emitter fluid systems
13. Conclusion 47 – Next steps
Ex_Files_Particular3_AE_EssT.7z


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