Release date:2019, May
Author: Simon Fuchs
Skill level:Beginner
Language:English
Exercise files:Yes
Description: Are you thinking about career as a 3D artist in the video game industry? Do you want to become a faster and more efficient modeler and learn the latest techniques in 3d modeling, rendering and game art? This tutorial will help you understand and apply all aspects of creating high quality PBR game assets!
Learn the basics of Max, Modo`s meshfusion and Zbrush in the introduction chapters of this tutorial. Create ultra realistic, state of the art highpoly models in the blockout and highpoly modeling chapters. Learn how to create stunning looking renders of the highpoly asset in Keyshot and Photoshop.
Create a game ready, lowpoly mesh with an efficient UV layout. Learn how to bake your game asset using Xnormal.
Create PBR textures for your object using Quixels DDO and Photoshop. Learn how to create stunning looking renders of the final game asset for your portfolio in Marmoset Toolbag and Photoshop.This course has it all and contains everything you need to know to become an expert game artist!
Complete Edition Content:
22 HD Video Files
Final blockout .OBJ file
Final highpoly .OBJ file
Final lowpoly .FBX file
All scripts & plugins that I am using in 3D Studio Max (download)
All plugins & materials that I am using in Zbrush (download)
Final Ddo Project File
Final Textures in TGA format
Final Marmoset Toolbag Rendering File
PSD File with Highpoly Render Setup
PSD File with Lowpoly Render SetupDuration: 40hr of video in MP4 / WMV format with audio commentary in English
Complete Edition Chapters:
Intro to Max (4hr 46m, full audio commentary)
Intro to Meshfusion and Zbrush (1hr 30m, full audio commentary)
Blockout (1hr 23m – about 80% audio commentary)
Highpoly (13hr 46m, 8 videos – about 50% audio commentary)
Keyshot & Photoshop Highpoly Rendering (2hr 4m, 90% audio commentary)
Lowpoly (3hr 59m, 2 videos – about 50% audio commentary)
UV coordinates (2videos, 3hr 18m – about 50% audio commentary)
Baking (1hr 57 min – about 50% audio commentary)
Quixel Texturing (4hr 22m, 2 videos – full audio commentary)
Rendering in Marmoset Toolbag (2hr 47m, full audio commentary)The following tutorials are included:
Ultimate Hardsurface Tutorial – Turretgun – Intro to Max, Meshfusion and Zbrush
Ultimate Hardsurface Tutorial – Turretgun – Highpoly Modeling
Ultimate Hardsurface Tutorial – Turretgun – Keyshot Rendering
Ultimate Hardsurface Tutorial – Turretgun – Lowpoly, UV and Baking
Ultimate Hardsurface Tutorial – Turretgun – DDO and MarmosetSoftware used: 3D Studio Max 2015, Modo, Zbrush, Keyshot, Photoshop, Xnormal, Quixel DDO, Marmoset Toolbag, various scripts and plugins.
Important:
Some of the scripts that I am using in 3D Studio Max like rappatools need to be bought separately if you want to use them. They are not needed to follow the basic principles of this course but will speed up your workflow.
Do not sell the included files and assets in any way and do not use the files or the final turretgun asset for commercial purposes. This tutorial is meant to be for a single user and is not meant to be shared. By purchasing the content you agree to these terms.01_Intro_to_Max_part_01 01_Intro_to_Max_part_02 01_Intro_to_Meshfusion_and_Zbrush 02_Blockout 03_Highpoly_part_01 03_Highpoly_part_02 03_Highpoly_part_03 03_Highpoly_part_04 03_Highpoly_part_05 03_Highpoly_part_06 03_Highpoly_part_07 03_Highpoly_part_08 04_Keyshot_Rendering 05_Lowpoly_part_01 05_Lowpoly_part_02 06_uv_part_01 06_uv_part_02 07_baking 08_Quixel_Texturing_part_01 08_Quixel_Texturing_part_02 09_Marmoset_Toolbag


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