Release date:2016
Duration:05 h 00 m
Author:Gleb Alexandrov
Skill level:Beginner
Language:English
Exercise files:Yes
Realistic Lighting Can Be A Pain in the Butt
If you’ve ever tried to create a thick cloudy fog with the light shining through it, you know how tantalizing it is.
Waiting 53 hours watching render buckets crawl across the screen… it sucks. Even the nerdiest of nerds wouldn’t enjoy it.
And now imagine this.
You can take a shortcut (or rather a smartcut) and render it in 2 minutes.01. Sample the Reflection
from a Different Scene
In the lighting hack #1 we’ll be adding a virtual reflection on top of our original one.
02.1. Fake CausticsPhysically-based caustics can be a pain in the butt. Let’s simulate the same effect (but faster!) using the light texture.
02.2. Light TextureHow to use a projection technique to add an eye-catching throw pattern to a light source?
03.1. Wet GroundHow to make a surface look wet and glossy? Watch this chapter (oh, the effect is 90% made of variable roughness).
03.2. Super Glossy…And in this chapter we’ll take a look at the super glossy surfaces.
04. Normal-based LightingYou can add an extra oomph to your lighting by playing with the normal-based effects in the material.
05. Breaking the EnergyConservation Law
How to use the Add shader to break the energy conservation law and create… the luminiscent mushrooms effect?
06. Paint the LightmapLearn how to beautify the lighting by painting a lightmap. Like we live in a Quake era.
Parts: 6.1, 6.2, 6.3
07. Traffic TrailsDiscover how to simulate a traffic trails effect in Blender.
08. Physically Incorrect is FunRecap some hacks from the previous chapters and combine them to create a hyperrealistic render.
09. Separate Lighting and Camera ViewThe Light Path node works wonders, if you need to saparate the actual light emitted by objects VS what camera sees. Why bother? For example, tweak the reflections ONLY.
10. Particles Using Transparent PlanesSimulate particles floating in the air, using this incredibly simple technique (hint: alpha-mapped planes).
11. Volume Light Hack A physically correct volume scattering effect can be insanely hard to set up and tweak. Let’s use the alpha-mapped planes instead.00.1 – Introduction 00.2 – How to Use Library 01 – Reflections 02.1 – Caustics 02.2 – Light Texture 03.1 – Wet Ground 03.2 – Super Glossy 04 – Normal-Based Lighting 05 – Energy Conservation Law 06.1 – Lightmap 06.2 – Lightmap 06.3 – Lightmap 07 – Traffic Trails 08 – Physically Incorrect (Is Fun) 09 – Separate Lighting and Camera 10 – Particles 11 – Fake Volume Light 12 – Photogrammetry Quick Start (Bonus) 13 – Post-processing Tips (Bonus) 14 – Ripples Effect Animation (Bonus) 15 – Traffic Effect Animation (Bonus)
Realistic Lighting in Blender Assets Extras_&_Library.7z realistic_lighting_teaser realistic_lighting_trailer
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