Release date:2019, May 21
Duration:01 h 47 m
Author:Alan Thorn
Skill level:Intermediate
Language:English
Exercise files:Yes
Unity boasts powerful animation features that can help you bring characters and objects to life. In this course, instructor Alan Thorn gets you acquainted with the game engine’s animation capabilities as he prepares you for the user animation and cinematics portion of the Unity Certified Associate exam. Learn how to create animations and work with animation events, as well as how to import character models and rigs from third-party applications. Plus, see how to use timelines to create cinematic sequences, work with multiple objects and characters, and leverage Cinemachine to build virtual cinematography that adds an extra layer of drama to your games.
Topics include:Animating with animation curves
Working with animation events
Importing rigged, animated characters
Configuring Mecanim graphs
Controlling animation with parameters
Working with Cinemachine001 Bring your games to life with animation and cinematics 002 Moving through update functions 003 Animating with animation curves 004 Creating animations 005 Using the Animation window 006 Working with animation events 007 Importing characters 008 Configuring rigs and muscles 009 Playing animations 010 Using Mecanim graphs 011 Working with parameters 012 Creating a timeline 013 Keyframes and clips 014 Working with multiple objects 015 Working with characters 016 Importing Cinemachine 017 Creating your first camera shot 018 Creating a second shot 019 Following targets 020 Next steps Ex_Files_Cert_Prep_Unity_Animation_Cinematics.7z
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