Release date:2018
Duration:05 h 42 m
Author:Nalini Kanta Jena
Skill level:Beginner
Language:English
Exercise files:Yes
In this 6 hours of course Game artist Nalini Kanta Jena will teach you, how to use Zbrush to model your character.
He describes every steps he takes, so even if you are a totally beginner, you can easily follow him.This course not only shows you step by step guide but also shows you an up to date production pipeline.
The goal of this course is to teach you the entire process of character sculpting.
The course will cover these topics
Zbrush Basics
Character sculpting methods in Zbrush
Cloth sculpting in Zbrush
Shoe detailing in Zbrush
Many Zbrush powerful tools and methods
Many tips and tricks in every lecture
After completing this course you can model game characters with more confident and with clear knowledge of the pipeline. so if you want to be a Game artist then enroll to this class now and start learning today.1. Introduction 1:52
2. Zbrush Interface Overview 8:38
3. Navigating the Canvas 6:26
4. Sculpting Basics 11:07
5. Masking for sculpting 7:28
6. Show and Hide polygons 6:36
7. Importing OBJ Files Into Zbrush 4:08
8. Head Blocking Sculpting 7:58
9. Blocking the Nose and Lip 6:30
10. Refining the Eyes 5:24
11. Sculpting the Hand 5:09
12. Refining the Hand Sculpting 9:57
13. Sculpting the Leg 5:08
14. Sculpting Ear 3:29
15. Refining the Face 7:41
16. More Refining on the Face 5:30
17. Lip Surface Detailing 3:17
18. Finger Detailing 2:41
19. Skin Detailing 4:30
20. Using polygroups to split Meshes 4:03
21. Using Dynamesh to Close Holes 3:08
22. Projecting Details back 4:35
23. Projecting Details Back into Pant 4:43
24. Refining Folds on T shirt 8:32
25. Making Sleave holes 3:35
26. Masking for sleves 8:01
27. Creating Seam Line Using Group Loops 6:40
28. Projecting Details Back to the Mesh 2:33
29. Pant Basic Forms 4:19
30. Pant Front Folds 6:39
31. Extracting Pockets 8:10
32. Pocket Refining 3:58
33. Creating Pocket Seam Lines 6:10
34. Creating Pocket Folds 7:59
35. Creating Pocket Wrinkles 5:45
36. Creating Pant Back Folds 3:03
37. Creating Pant Botton Using IMM Brush 5:33
38. Creating Pant Center Seam 4:04
39. Creating Pant Bottom Seam 3:57
40. Mirroring the Shoe 3:21
41. Adjusting Shoe laces 4:26
42. Seam Line Mark 7:15
43. Creating lace holes 3:57
44. Shoe Lace Detailing 7:10
45. Shoe Lace Knot Detailing 7:04
46. Shoe Lace Impact Detailing 2:49
47. Adding Stich Details 8:47
48. Creating Texture for Sole 12:07
49. Creating Sole Details 5:28
50. Extracting Socks Base 5:46
51. Socks Detailing 7:44
52. Basic Forms of Cap 2:13
53. Layering Details on Cap 6:13
54. Adding Stiching to Cap 4:11
55. Adding Memory Folds 2:21
56. Strap Detailing 4:03
57. Adjusting the locket 4:17
58. Making Hair Base 7:30
59. Hair detailing 4:16
60. Adding Secondary hair clumps 8:13
61. 96 Modeling Hair band 4:1200-Introduction 01-Zbrush Interface Overview 02-Navigating the Canvas 03-Sculpting Basics 04-Masking for sculpting 05-Show and Hide polygons 06-Importing OBJ Files Into Zbrush 07-Head Blocking Sculpting 08-Blocking the Nose and Lip 09-Refining the Eyes 10-Sculpting the Hand 11-Refining the Hand Sculpting 12-Sculpting the Leg 13-Sculpting Ear 14-Refining the Face 15-More Refining on the Face 16-Lip Surface Detailing 17-Finger Detailing 18-Skin Detailing 19-Using polygroups to split Meshes 20-Using Dynamesh to Close Holes 21-Projecting Details back 22-Projecting Details Back into Pant 23-Refining Folds on T shirt 24-Making Sleave holes 25-Masking for sleves 26-Creating Seam Line Using Group Loops 27-Projecting Details Back to the Mesh 28-Pant Basic Forms 29-Pant Front Folds 30-Extracting Pockets 31-Pocket Refining 32-Creating Pocket Seam Lines 33-Creating Pocket Folds 34-Creating Pocket Wrinkles 35-Creating Pant Back Folds 36-Creating Pant Botton Using IMM Brush 37-Creating Pant Center Seam 38-Creating Pant Bottom Seam 39-Mirroring the Shoe 40-Adjusting Shoe laces 41-Seam Line Mark 42-Creating lace holes 43-Shoe Lace Detailing 44-Shoe Lace Knot Detailing 45-Shoe Lace Impact Detailing 46-Adding Stich Details 47-Creating Texture for Sole 48-Creating Sole Details 49-Extracting Socks Base 50-Socks Detailing 51-Basic Forms of Cap 52-Layering Details on Cap 53-Adding Stiching to Cap 54-Adding Memory Folds 55-Strap Detailing 56-Adjusting the locket 57-Making Hair Base 58-Hair detailing 59-Adding Secondary hair clumps 60-96 Modeling Hair band neutral.zip
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