Release date:2019
Duration:02 h 19 m
Author:Jesper Sandell
Skill level:Beginner
Language:English
Exercise files:Yes
In this course, you’ll learn how to create abstract 3D design elements. And by doing that you’ll also learn the fundamentals of working with Cinema 4D, and with 3D in general.
You’ll need Maxon Cinema 4D(Prime, Broadcast, Visualize or Studio), and Adobe After Effects. No third party plugins are used.
We learn best by doing, so this is a hands-on, project-based course.
This is the first course, in a series of four, where we’ll create abstract shapes that are excellent as design elements for graphic designers and motion designers. You can use them for both 3D and 2D workflows.
We will use a procedural workflow that doesn’t require modeling. That means that all settings remain editable, and we can change the entire look by just adjusting a few sliders. It makes the whole process of creating and experimenting fun, flexible, and powerful.Here’s a glimpse of what we’ll cover
• Working with parametric objects
• Exploring how geometry and complexity affect the appearance of objects
• Working with deformers
• Looking at how displacement works and how to optimize for best result
• Working with the noise shader
• Making complex shaders by using the layer shader
• Lighting a scene with 3-point lighting
• Working with cameras
• Creating materials
• Rendering with the Physical and the Standard Renderer
• Color grading and post-effects in Adobe After EffectsYou’ll have access to all the project files, so it’s easy to follow along. Although I hope you’ll experiment a lot so you can come up with your unique designs.
Let’s start.1. Introduction 1:24
2. Cinema 4D Interface Overview 7:10
3. Adding the Torus 4:48
4. Deforming the Torus 7:52
5. Overview of the Displacer 5:44
6. Creating the Ridges with the Displacer 2:53
7. The Phong Tag 2:34
8. Subdivision Surface 3:17
9. Adding Finer Details 2:42
10. Using Layer Shaders 3:58
11. Control the Level of Detail 5:09
12. Working with Cameras 7:55
13. 3-Point Lighting 7:42
14. Lighting the Scene 7:58
15. Creating an Environment for Reflections 5:36
16. Adding a Material 7:33
17. Adding the Color Streaks 21:49
18. Rendering with the Physical Renderer 6:33
19. Rendering with the Standard Renderer 3:16
20. Color Grading in After Effects 17:19
21. Outputting the Final Result from After Effects 5:12
22. Thank you for watching 0:3300-Introduction 01-Cinema 4D Interface Overview 02-Adding the Torus 03-Deforming the Torus 04-Overview of the Displacer 05-Creating the Ridges with the Displacer 06-The Phong Tag 07-Subdivision Surface 08-Adding Finer Details 09-Using Layer Shaders 10-Control the Level of Detail 11-Working with Cameras 12-3Point Lighting 13-Lighting the Scene 14-Creating an Environment for Reflections 15-Adding a Material 16-Adding the Color Streaks 17-Rendering with the Physical Renderer 18-Rendering with the Standard Renderer 19-Color Grading in After Effects 20-Outputting the Final Result from After Effects 21-Thank you for watching Abstract-3D-Design-Course1-project-files.7z
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