Release date:2018

Author:Pete Zoppi

Skill level:Beginner

Language:English

Exercise files:Yes

The objective of this class is to understand character creation for film and game cinematics in terms of a characters profile, and its ultimate purpose in a composition or narrative. Each week we will focus on a different aspect of character construction and explore the technical ways of assembling a final character. We will begin by analyzing and assessing various reference materials prior to initial sculpting. Then the class will dive into the fabrication of hard surface components, clothing, and other accessories needed to finish out/polish a high-poly asset. From there, the emphasis will then switch over to surfacing your character using advance painting and shading techniques. These will include look-development of skin, metal, and various other material shaders prior to outputting final renders. Finally, we will end the course with discussions on and demonstrations about color theory, render manipulation, and post processing.

Table of Contents

Week 1 | Blocking out Character Model

Week 2 | Head of Character

Week 3 | Body and Clothing

Week 4 | Hard Surface Modeling of the Character

Week 5 | Outfitting the Character

Week 6 | Texture Painting

Week 7 | Texture Painting Continuation

Week 8 | Applying Textures to Meshes

Week 9 | Rigging and Basic Lighting

Week 10 | Complete the Final Project

ccfc_week01 QandA Week01-00-Intro Week01-01-blockout-body Week01-02-blockout-clothing Week01-03-blockout-helmet Week01-04-blockout-leg-gear Week01-05-blockout-wrap-up

ccfc_week02 QandA2 Week02-01-head-start Week02-02-head-refine-02 Week02-02-head-refine Week02-03-head-texture-start Week02-04-head-bump-start Week02-05-head-FibermeshStubble Week02-06-finalizing week02-07-look-dev-1 Week02-08-WrapUp

ccfc_week03 QandA3 Week03-01-clothing Week03-02-plate-carrier Week03-03-clothing-details Week03-04-plate-carrier-sculpt Week03-05-clothing-sculpt Week03-06-clothing-sculpt-02 Week03-07-wrapUp

ccfc_week04 Char-Creation-Film-Games-week04-01-highPoly-intro Char-Creation-Film-Games-week04-02-various-high-poly-parts Char-Creation-Film-Games-week04-03-gear-tour Char-Creation-Film-Games-week04-04-various-parts Char-Creation-Film-Games-week04-05-helmet-walkthrough Char-Creation-Film-Games-week04-06-wrapUp QandA

ccfc_week05 QandA Week05-00-Intro Week05-01-character-assembly Week05-02-radioCoil Week05-03-radio-pouch Week05-04-camelbak-straps Week05-05-naming-and-grouping Week05-06-pouch-detailing Week05-07-boots-and-gloves-detailing Week05-08-straps-detailing Week05-09-WrapUp

ccfc_week06 Char-Creation-Film-Games-week06-01-Texture-Intro Char-Creation-Film-Games-week06-02-vray-shader-intro Char-Creation-Film-Games-week06-03-helmet-texturing Char-Creation-Film-Games-week06-04-head-texturing-intro Char-Creation-Film-Games-week06-05-head-texturing-and-shading Char-Creation-Film-Games-week06-06-Recap QandA

ccfc_week07 Week07-01-Intro Week07-02-cloth-texturing-01 Week07-02-cloth-texturing-02 Week07-03-cloth-texturing-03 Week07-04-camelbak-ammoClip Week07-05-legPlatform-garminGPS Week07-06-Recap

ccfc_week08 QandA week08-00-intro-720p-optimized week08-01-cloth-shader-720p-optimized week08-02-Helmet-01-720p-optimized week08-03-Helmet-02-720p-optimized week08-04-Helmet-03-720p-optimized week08-05-visor-and-velcro-720p-optimized week08-06-carabiners-720p-optimized week08-07-recap-720p-optimized

ccfc_week09 QandA week09-00-intro week09-01-glove-shader week09-02-assault-rifle-shader week09-03-rigging-part1 week09-04-rigging-part2 week09-05-recap

ccfc_week10 QandA week10-00-intro week10-01-posing-blockout week10-02-lighting-intro week10-03-assesing-the-character week10-04-physical-camera week10-05-studio-light-setup week10-06-action-pose-fixes week10-07-realistic-lighting-setup week10-08-postProcessing week10-09-recap

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