Release date:2017
Author:Nicholas Hodgson
Skill level:Beginner
Language:English
Exercise files:Yes
In this tutorial I will go over my process for hard surface texturing inside of Mari. I go over the UV process, baking UDIM curvature and AO maps in mightybake, importing your model into Mari, and the general texturing process using primarily node graph techniques.
I will go over the new Mari 3.0 extension pack mask generators similar to Substance and Quixel’s DDo. No more manually painting dirt and edge wear!
Software used:
Maya, Mightybake, Nuke, Mari 3.0+ (extension pack required)
I will also be creating a lookdev tutorial on how to use the output maps in a render engine such as Redshift or Arnold when I have the free time.00_Introduction 01_Distortion 02_Unwrapping_Timelapse_NoAudio 03_UVLayout 04_Baking 05_Mari_Begin 06_DiffuseBase 07_MixMasks 08_MixMasks 09_MixMasks 10_Mari_Decals 11_Mari_BulletDisp 12_Mari_BulletRubber 13_OilMask 14_Mari_Spec 15_Mari_bump 16_MariDisplacement 17_Mari_RgbMasks 18_Mari_MapExport Extra_Resources.txt.7z
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