Release date:2018
Author:Tom Newbury
Skill level:Beginner
Language:English
Exercise files:Yes
This is the first of 2 tutorials where I go through my process of creating realistic skin for characters.
In this tutorial I will be taking advantage of the fantastic resource, texturing xyz.
I go through the entire process of using these textures, starting with combining the separate levels of detail into a usable rgb map. I do this in both Photoshop and nuke. I then launch into Mari where I give a quick into to the software and then we begin with projecting on the diffuse maps and then the displacement maps.I also provide a couple of side tutorials which go through my process of creating tile-able textures in photoshop as well as my process of taking the finished displacement maps back into zbrush where we can continue adding details and irregularities.
This is a step by step tutorial separated out into 20 chapters. I don’t skip any parts of the process and I don’t use time lapses at any point.
The software used in this tutorial is:
Mari
Zbrush
PhotoshopEven if you are using a different software such as mudbox for texturing, the methods I use in this tutorial should translate over to those packages.
I hope you enjoy the tutorial and learn as much as you can about my process.Your support helps me to bring more tutorials like this to the public!
chapter01_introXYZ chapter02_nuke chapter03_photoshop chapter04_zbrushPrep chapter05_introMari chapter06_createTileable chapter07_diff01_coverage chapter08_diff02_scalp&ear chapter09_diff03_nose&eyes chapter10_diff04_mouth_neck chapter11_diff05_finalTouches chapter12_disp01_coverage chapter13_disp02_eyes_mouth chapter14_disp03_tileables chapter15_disp04_fnalTouches chapter16_dispToZbrush chapter17_spec01_curvature&AO chapter18_spec02_Tmask chapter19_spec03_cloudNoise chapter20_bakingMaps postLookDevUpdate


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