Release date:2019, April
Duration:03 h 35 m
Author:Imran Naeem
Skill level:Beginner
Language:English
Exercise files:Yes
What Will I Learn?
Get comfortable working in Blender 2.8
Low poly game assets modeling in Blender 2.8
Unwrapping low poly game assets in Blender 2.8
Transferring UV map between similar models/meshes or objects
Exporting low poly game assets from Blender 2.8 for texturing in Substance Painter
Get comfortable in using Substance Painter
Detailed texturing of low poly game assets in Substance Painter
Creating layers of textures in Substance Painter to give a look of high poly assetsRequirements Familiarity with 3D in general and some familiarity with Blender will be an asset but not mandatory. The course explains all steps whether working in Blender or Substance Painter.
Description For games polygon count is important and the lesser it is, the better. But we need to have game assets that look detailed in terms of textures without having high polygon count.
In this course, together we’ll learn how to achieve the look of high poly game assets using Substance Painter while we’ll build low poly game assets in Blender 2.8.
In Blender 2.8, we’ll:
Learn to use Blender 2.8 and common keyboard shortcuts
Model low poly game assets using different modeling techniques i.e. inset, extrude, bevel
Make use of Blender modifiers to make modeling process easy
Uv-unwrap low poly game assets
Transfer uv-map between similar 3d modelsWe’ll spend a lot of time in Substance Painter to create:
Base texture details
Roughness, normal and height information
Scratches, edge wear, dirt and rust
Together, we’ll model & texture three game assets:
Wooden Skid
Barrel
Traffic cone
By the end of this, you’ll be able to use Blender 2.8 and Substance Painter to create your own low poly game assets.While in terms of modeling, course is targeted at beginners, training on substance painter is useful for artists of all levels.
Who is the target audience?
The course is intended for you if you are interested in becoming a game artist with a focus on modeling and texturing low poly game assets
If you use/intend to use Blender 2.8 & Substance Painter as main tools for modeling & texturing of low poly game assets1. Introduction 1. Introduction 1.1 link to wooden skid image that has dimensions.zip 1.2 Udemy course files.7z
2. About Blender 2.8 1. 1 UI Changes in Blender 2.8 2. 2 General setup tips for Blender 2.8
3. Modeling and Uvunwrapping traffic cone 1. 1 Modeling the traffic cone 2. 2 Finishing the modeling of traffic cone 3. 3 Uvunwrapping the traffic cone 4. 4 Exporting the traffic cone
4. Modeling and Uvunwrapping wooden skid 01. 1 Wooden skid reference image 02. 2 A word about collections in Blender 2.8 03. 3 Creating side planks 04. 4 Creating top planks 05. 5 Creating the bridging structures of wooden skid 06. 6 Completing the wooden skid modeling 07. 7 Preparing our mesh for UVunwrapping 08. 8 Starting the UVunwrapping of the wooden skid 09. 9 Transferring uv maps between similar objects 10. 10 Completing the uvunwrapping of wooden skid 11. 11 Combining mesh to create single uv map 12. 12 Exporting the wooden skid mesh out of Blender
5. Modeling and Uvunwrapping barrel 1. 1 Modeling the barrel 2. 2 Uvunwrapping the barrel 3. 3 Exporting the barrel
6. About Substance Painter 1. 1 Introudction to substance painter
7. Texturing wooden skid 1. 1 Creating color for wooden skid 2. 2 Creating height map detail for wooden skid 3. 3 Adding roughness & more height information to wooden skid 4. 4 Adding edge wear and surface scratches to wooden skid 5. 5 Adding dirt to wooden skid
8. Texturing traffic cone 1. 1 Creating color for traffic cone 2. 2 Creating white stripes on the traffic cone 3. 3 Adding details to white stripes 4. 4 Adding roughness & dirt to traffic cone
9. Texturing barrel 1. 1 Creating color map for barrel 2. 2 Creating height and roughness for Barrel 3. 3 Creating dirt and scratches on barrel 4. 4 Placing a logo on barrel 5. 5 Creating rust on the barrel
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