Release date:2016, August 9

Duration:11 h 40 m

Author:Dermot O Connor

Skill level:Intermediate

Language:English

Exercise files:Yes

One way to learn animation is an all-in-one course, the kind you can find here in our library. The other path is on-the-job training, and involves picking up tips and tricks as you work. This course will give you that “on the job” experience in weekly doses. Every Tuesday, author Dermot O’ Connor reveals a tip or trick that animation professionals use to save time and create more compelling characters. Learn to use delays, overshoots, and leading gestures to create looser, more realistic movement; draw different mouth shapes for male and female characters; create different styles of walks such as staggers; and more.

Note: Because this is an ongoing series, viewers will not receive a certificate of completion.

01.New This Week 01.01.Animating walks on beats.Update 20190723

02.Introduction 02.02.Welcome.Update 20190723

03.Previous Tips 03.003.Loosen the joints.Update 20190723 03.004.Loosen the body.Update 20190723 03.005.To twin or not to twin.Update 20190723 03.006.Head articulation.Update 20190723 03.007.Physics Falling.Update 20190723 03.008.Creating staggers.Update 20190723 03.009.Cartoony male mouth shapes.Update 20190723 03.010.Realistic male mouth shapes.Update 20190723 03.011.Pose-to-pose wipes.Update 20190723 03.012.Zipping off screen.Update 20190723 03.013.Cartoony female mouth shapes.Update 20190723 03.014.Realistic female mouth shapes.Update 20190723 03.015.Bird beaks.Update 20190723 03.016.Stylized mouth shapes.Update 20190723 03.017.Elderly mouth shapes.Update 20190723 03.018.Breakdown basics turns.Update 20190723 03.019.Breakdown basics reactions.Update 20190723 03.020.Breakdown intermediate.Update 20190723 03.021.Breakdown advanced.Update 20190723 03.022.Thumbnail basics.Update 20190723 03.023.Thumbnail intermediate.Update 20190723 03.024.Thumbnail advanced.Update 20190723 03.025.Fabric creases.Update 20190723 03.026.Drag basics.Update 20190723 03.027.Capes Basics.Update 20190723 03.028.Capes Intermediate.Update 20190723 03.029.Capes Advanced.Update 20190723 03.030.Flags.Update 20190723 03.031.Dresses.Update 20190723 03.032.Flour sack.Update 20190723 03.033.Pantomime.Update 20190723 03.034.Pantomime advanced.Update 20190723 03.035.Object design.Update 20190723 03.036.Objects Moving.Update 20190723 03.037.Hair Basics.Update 20190723 03.038.Hair Intermediate.Update 20190723 03.039.Hair Advanced.Update 20190723 03.040.Ball bounce.Update 20190723 03.041.Fast Bite.Update 20190723 03.042.Wipes Blurs.Update 20190723 03.043.Morphs.Update 20190723 03.044.Change expression.Update 20190723 03.045.Timing basic.Update 20190723 03.046.Timing intermediate.Update 20190723 03.047.Timing Advanced.Update 20190723 03.048.Texture Basic.Update 20190723 03.049.Texture – advanced.Update 20190723 03.050.Technical.Update 20190723 03.051.Traditional animation process.Update 20190723 03.052.Torque.Update 20190723 03.053.Realistic construction.Update 20190723 03.054.Cartoony construction.Update 20190723 03.055.Eyeballs – cartoony.Update 20190723 03.056.Eyebrows – cartoony.Update 20190723 03.057.Eyeblinks – cartoony.Update 20190723 03.058.Pupils.Update 20190723 03.059.Eyes – realistic.Update 20190723 03.060.Center mass.Update 20190723 03.061.Crowds.Update 20190723 03.062.Overcoming fear.Update 20190723 03.063.Overcoming mental blocks.Update 20190723 03.064.Breakthroughs.Update 20190723 03.065.Avoiding burnout.Update 20190723 03.066.The mystery of appeal.Update 20190723 03.067.The wheel of fortune.Update 20190723 03.068.Relationships matter.Update 20190723 03.069.Interpreting dreams.Update 20190723 03.070.Animating tails.Update 20190723 03.071.Cheating transforms.Update 20190723 03.072.Model sheets.Update 20190723 03.073.Moving Hold.Update 20190723 03.074.Moving Hold Advanced.Update 20190723 03.075.Jumping with a push.Update 20190723 03.076.Push objects.Update 20190723 03.077.Coughing.Update 20190723 03.078.Snoring.Update 20190723 03.079.Reaching.Update 20190723 03.080.Old styles 1920s rubber hose intro.Update 20190723 03.081.Old styles 1920s rubber hose scene.Update 20190723 03.082.Old styles 1920s rubber hose post.Update 20190723 03.083.Loosen with a reversal.Update 20190723 03.084.Opposing actions.Update 20190723 03.085.Overlap.Update 20190723 03.086.Follow through.Update 20190723 03.087.Leading actions.Update 20190723 03.088.Overlapping large characters.Update 20190723 03.089.Drawings, frames, and exposures.Update 20190723 03.090.From rough drawings to cleanup.Update 20190723 03.091.Cell painting to DIP.Update 20190723 03.092.Color model.Update 20190723 03.093.Tremor.Update 20190723 03.094.Shaky walk.Update 20190723 03.095.Camera shots.Update 20190723 03.096.Strobing.Update 20190723 03.097.Aspect ratios.Update 20190723 03.098.Looney Toons Intro.Update 20190723 03.099.Looney Toons Technical.Update 20190723 03.100.Looney Toons Animation style.Update 20190723 03.101.Looney Toons Walks and runs.Update 20190723 03.102.Looney Toons Scene.Update 20190723 03.103.Looney Toons FX explosion.Update 20190723 03.104.Bouncing ball.Update 20190723 03.105.Opposing action Basic.Update 20190723 03.106.Opposing action Intermediate.Update 20190723 03.107.Opposing action Advanced.Update 20190723 03.108.Counterpose Basic.Update 20190723 03.109.Counterpose Advanced.Update 20190723 03.110.Overlap Introduction.Update 20190723 03.111.Overlap Advanced.Update 20190723 03.112.Perspective Introduction.Update 20190723 03.113.Perspective Intermediate.Update 20190723 03.114.Plotting arcs.Update 20190723 03.115.Figure 8s.Update 20190723 03.116.Types of shots.Update 20190723 03.117.Camera moves.Update 20190723 03.118.Shot transitions.Update 20190723 03.119.Staging Introduction.Update 20190723 03.120.Staging Advanced.Update 20190723 03.121.Line of action.Update 20190723 03.122.Breaking a single joint.Update 20190723 03.123.Breaking joints in a walk cycle.Update 20190723 03.124.Plotting arcs and timing in a walk.Update 20190723 03.125.Exaggerating the face.Update 20190723 03.126.Exaggerating the body.Update 20190723 03.127.Exaggerating acting.Update 20190723 03.128.Anticipate and overshoot the head.Update 20190723 03.129.Primary, secondary, and tertiary actions.Update 20190723 03.130.Create personality with leading actions.Update 20190723 03.131.Squashing the face for chewiness.Update 20190723 03.132.Squashing bodies for animal runs.Update 20190723 03.133.Reversing the line of action.Update 20190723 03.134.A stretchy jump.Update 20190723 03.135.Introduction to anticipation.Update 20190723 03.136.Plotting character arcs.Update 20190723 03.137.Leading actions on walks.Update 20190723 03.138.Fast transitions.Update 20190723 03.139.Breaking down a turn.Update 20190723 03.140.Introduction to accents.Update 20190723 03.141.Advanced stagger.Update 20190723 03.142.Squash and stretch.Update 20190723 03.143.Examples of counterpose.Update 20190723 03.144.Straight-ahead animation.Update 20190723 03.145.Pose-to-pose animation.Update 20190723 03.146.Different accents.Update 20190723 03.147.Correcting arcs and spacing.Update 20190723 03.148.Frame rates and logistics.Update 20190723 03.149.Wheeled robot.Update 20190723

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