Release date:2019, August
Duration:14 h 00 m
Author:Adam Swaab
Skill level:Beginner
Language:English
Exercise files:Yes
Simulating particles might seem complicated, but it doesn’t have to be. Under the guidance of VFX veteran Adam Swaab, you’ll create a fully-featured particle system from scratch. Learn the ins and outs of Houdini’s robust tools for dynamics to achieve incredible simulations which would be impossible using keyframes alone.
Lesson 1 Time-based Solver
Guidance
1.1 Lesson Overview
1.1.1 introduction 1.1.3 lesson goals 1.1.4 course reference 1.2.1course overview1.2 The solver SOP
1.2.1course overview 1.2.1 intro to the solver sop 1.2.2 denting 1.2.3 Animated Sources 1.2.4 Growth and Erosion 1.2.5 Propagation<b1.3 Homemade Particle System
1.3.1 Particle Emitter 1.3.2 Math Fundamentals 1.3.3 Particle Forces 1.3.4 Initial Velocity 1.3.5 Gravity 1.3.6 Turbulence 1.3.7 Drag1.4 Particle Collision Detection
1.4.1 Collision Setup 1.4.2 Collision Detection 1.4.3 Attributes 1.4.4 Reflection Vector 1.4.5 Response 1.4.6 Force Integration 1.4.7 Addendums1.5 Conclusion
HomeworkJourney Inspiration
lesson 1 Ryans Journey lesson 1 Serjans JourneyLesson 2 Intro to Particles
Guidance
2.1 Lesson Introduction
Lesson Introduction2.2 Understanding the Particle Network
2.2.1 Dissecting the POP Network 2.2.2 POP Source 2.2.3 POP Object 2.2.4 POP Solver 2.2.5 Fast Emitters 2.2.6 Particle Replicators2.3 Streams and Groups
2.3.1 Streams 2.3.2 Groups2.4 Forces
2.4.1 Intro to Forces 2.4.2 More on Forces 2.4.3 Choreography Basics 2.4.4 Rotations 2.4.5 Additional POP Nodes2.5 Collisions
2.5.1 Object Collisions 2.5.2 Interparticle Collisions2.6 Conclusion
HomeworkJourney Inspiration
lesson 2 Ryans Journey lesson 2 Serjans JourneyLesson 3 Particle Choreography
Guidance
3.1 Controlling Groups and Streams
3.1.1 Lesson Introduc 3.1.2 Event-Based Systems 3.1.3 Particle Group 3.1.4 Group By Age 3.1.5 Measuring Time in Group 3.1.6 Group By Controller3.2 Particle Guides and Influencers
3.2.1 Velocity Guides 3.2.2 Target Motion 3.2.3 Particle Targets 3.2.4 More on Particle Targets 3.2.5 Orbital Motion Lecture 3.2.6 Orbital Motion 3.2.7 Curve Controllers 3.2.8 Volume Velocities3.3 Flowing With and Around Objects
3.3.1 Flowing Around Obstacles 3.3.2 Flowing Along Volumetric Surfaces 3.3.3 Flowing Along Nurbs Surfaces3.4 Additional Particle Methods
3.4.1 Multiple Particle Systems 3.4.2 Filaments Solver3.5 Conclusion
HomeworkJourney Inspiration
lesson 3 Ryans Journey lesson 3 Serjans JourneyLesson 4 Particle Rendering
Guidance
1 Particle Instancing
4.1.1 Lesson Introduction 4.1.2 Copy Attributes 4.1.3 Copy Properties 4.1.4 Multiple Geo Copies 4.1.5 Instancing Scene Geometry 4.1.6 Varying Instance Colors 4.1.7 Textures and UVs2 Sequencing Animation
4.2.1 Time Offset Particle Geo 4.2.2 Instancing Animation From Disk 4.2.3 Retiming Copy Animations3 Wedging Particles
4.3.1 Wedging4 Point Rendering
4.4.1 Particle Settings 4.4.2 Render Settings 4.4.3Uniform Volume Shader 4.4.4 Additive Shader5 Controlling Geometry With Particles
4.5.1 Particle Control Geo6 Sprites
4.6.1 2D Sprites 4.6.2 Volumetric Sprites7 Conclusion
Homework

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