Release date:2018, April
Duration:03 h 13 m
Author:Indie – Pixel
Skill level:Beginner
Language:English
Exercise files:Yes
What Will I Learn?
The ability to create propcedural props for game development.
A better understanding of how to create relationships, in Houdini, to make 3D models procedural.
The ability to create a single Propcedural Prop for games, with unlimited variations.Requirements
Basic Understanding of Houdini
Basic Understanding of Substance PainterDescription In this first Installment of the Procedural Props series, we are going to take a look at how to produce a fully procedural Ammo Crate. Everything from the geometry, uvs, and textures will be generated procedurally.
When you purchase this course you get over 3 hours of video training, all the assets created in the course, as well as the complete Unity setup.
Who is the target audience?
A beginner Houdini user that wants to see how Houdini and can be used to crete Procedural Props for games!
An experienced Modeler who would like to get a better understanding of how to incoporate Procedural Modeling into their pripeline.AmmoCrate_Pedastal_001 Assets.7z IP_ProceduralGameProp_000_Intro IP_ProceduralGameProp_001 IP_ProceduralGameProp_002 IP_ProceduralGameProp_003 IP_ProceduralGameProp_004 IP_ProceduralGameProp_005 IP_ProceduralGameProp_006 IP_ProceduralGameProp_007 IP_ProceduralGameProp_008 IP_ProceduralGameProp_009 IP_ProceduralGameProp_010 IP_ProceduralGameProp_011 IP_ProceduralGameProp_012 IP_ProceduralGameProp_013 IP_ProceduralGameProp_014 IP_ProceduralGameProp_015 IP_ProceduralGameProp_016 IP_ProceduralGameProp_017 IP_ProceduralGameProp_018 IP_ProceduralGameProp_019


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