Release date:2018
Author:Romain Chauliac
Skill level:Beginner
Language:English
Exercise files:Yes
No audio, video only!
In this Tutorial I’ll show you in 24 hours of video how to create an entire character image with Maya, Daz, Xgen and Arnold based on NieR Automata 2A character.
I show all the process from scratch to final render but without any audio comment on all the Tuto (explain below).
I’ll show you the workflow on how to quickly and easily create realistic 3D character that will than be reusable.
1 – First we will see how to correctly export/import a model from Daz in order to use it as our start point.
2 – Than we’ll block all the elements : posing, lighting, displacement, SSS etc…
3 – A big part is the creation of the clothing. I’ll show you how to model them directly in Maya with various techniques in order to have clean seam and borders. We’ll also use Zbrush to add extra details and folds and explain you the correct way to create Displacement map for Arnold.
4 – The other big part is about the creation of a long hair haircut using Xgen. Guides creation, maps, modifiers etc…
5 – Finally we’ll go in depth about all final details and lighting.Please NOTE :
– It’s an intermediate level tutorial. Even if all if show and it’s easy to follow you need to know the base of 3D and Maya.
– There no audio at all. No voice over, no commentary. Why? It’s because the original Tutorial is record in French. But, I can’t translate 24 hours of video, that’s would take me more time than fully record a new one! So, in order to still share most of my experience with you.001_Daz_Intro 002_Export 003_GiveMaps 004_Import_Maya 005_Posing_Intr 006_Pose_Automata 007_Lighting_Bloking 008_Displacement 009_SSS 010_Displace_Ajustement 011_SSS__Ajustement 012_Levre 013_Posing_Ajustement 014_Posing_Ajustement 015_Maya_Sculting_Tools 016_Shape_Stylisation 017_Final_Shape_Ajustement 018_Cloth_Gant 019_Cloth_Decoupe_Explication 020_Cloth_Short 021_Cloth_Short 022_Cloth_Short 023_Cloth_Short 024_Cloth_Short 025_Cloth_Haut 026_Cloth_Haut 027_Arme_Modeling 028_Arme_Modeling 029_Arme_Modeling 030_Arme_Modeling 031_Clohes_UVs 032_Clohes_Sculpting 033_Clohes_Sculpting_Plis 034_Clohes_Sculpting_Plis_Fins 035_Sculpting_Traits 036_Sculpting_Zbrush_DisplaceExport 037_Maya_Clothes_Set_Displace 038_Maya_Traits_Set_Displace 039_Clothes_Textures 040_Cheveux_Preparation 041_Cheveux_XGen_Introduction 042_Cheveux_Bloking_Guides 043_Cheveux_Bloking_Guides 044_Cheveux_Density_Map 045_Cheveux_Guides_Ajustement 046_Cheveux_IGS_to_Xgen_Core_convertion 047_Cheveux_Region_Map 048_Cheveux_Modifier 049_Cheveux_Affinage 050_Cheveux_Premier_Rendu 051_Cheveux_Clumps 052_Cheveux_Coils 053_LookDev_Cloth 054_LookDev_Cloth 055_LookDev_Lightng 056_LookDev_Skin 057_LookDev_Background 058_Lookdev_Yeux 059_LookDev_Lightng 060_LookDev_Visage 061_LookDev_Cheveux 062_Traits 063_Rendu 064_Nuke_Compositing 065_Outro Automata_Project_Files.7z ModIt_Tuto
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