Release date:2019

Author:Eugene Petrov

Skill level:Beginner

Language:English

Exercise files:Yes

In this tutorial I will cover full process of creating a game ready weapon asset, aimed for modern FPS video games. I will show my working pipeline of creating hard surface high poly models in Zbrush using Live Boolean feature, then creating low poly optimized mesh in Maya.

Also I will cover my methods of unwrapping and baking techniques to make sure the final low poly model looks nice and clean.

And finally I’ll share my experience of approaching the texturing process in substance painter aimed on weapons, and will show and comment the whole process of texturing from start to finish without using any smart material

Complete Edition Content:

31 full HD Video Files of complete narrated process of creating game ready asset (in English)

Zbrush scenes for high poly model

FPS hands mesh in holding and blank poses + textures

Maya scene for low poly model

Substance Painter alphas

Maya unlock normals script

Final Substance Painter Project file

Final Marmoset Toolbag file for all rendered images

Marmoset Toolbag baker scene

PSD File with bakes

PSD File with renders

2 reference boards used for this tutorial

Duration: 36 hours of video in MP4 1920×1080 format with full audio commentary in English. Everything is recorded and commented on in real time.

Software used in tutorial:

Maya 2018

Zbrush 2019

PureRef

UVLayout

Photoshop CS6

Substance Painter 2018 2.1

Rizom UV VS RS 2018.0

Marmoset Toolbag 3.05

Usage: all educational material such as videos, images, models and textures are not for commercial use in any fashion.

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