Release date:2019, February
Duration:08 h 12 m
Author:Kamel Khezri
Skill level:Beginner
Language:English
Exercise files:Yes
his series is an academically approached, high quality course on Corona for Cinema 4d from the guys at MographPlus.com who have been teaching Render Engines including Corona, V-Ray, Arnold, and Maxwell to thousands of students from around the world for the past 5 years.
In section one, we give you a general overview of Corona’s user interface and general workflow in Cinema 4d.
Section 2 is all about Lighting and Global Illumination, first we explore corona light and all of its features, then we talk about Global illumination or indirect lighting, we learn how light rays work in real world and how Corona simulates the same behavior using global illumination …then we start learning about the two GI solvers in Corona, Path tracing and UHDcache and when and where to use each one to produce the most realistic lighting possible.
After learning about the basics of lighting and GI, we take a look at Corona Sun and Sky, Image-based Lighting, Corona Light Material, we learn how to do Interior Lighting properly and efficiently, we learn about Volumetric Effects in Corona and finally explore the amazing Light Mix feature in Corona that allows for relighting the scene during or after the render interactively.
Section three is dedicated to Corona Materials and maps, first we learn about Corona Material which is the main material in Corona, we learn everything about Corona material and how to create realistic shaders with it.
We explore Layered and Rayswitch materials…
we take an in-depth look at corona skin material to achieve extremely realistic skin shaders…
We explore corona Hair Material that is capable of producing very natural and realistic hair shaders.
We learn about shadow catcher material and how to integrate your 3d geometries onto HDR environments or photographic backplates in Corona.
And finally go through all the remaining materials and maps that are included in Corona.In the next section we learn about Corona Camera and camera effects, first we Explore Corona camera in depth, then we learn how to produce and adjust effects like Depth of field and motion blur, I talk about different camera types including VR in corona.
In the next section we learn about Corona Camera and camera effects, first we Explore Corona camera in depth, then we learn how to produce and adjust effects like Depth of field and motion blur, I talk about different camera types including VR in corona.
Then we discuss lens effects like bloom and glare,like other topics, after watching this section, you should be a master of handling your camera in Corona, because everything has been explained in extreme details and based on academic approach.
In the next section, we take a look at corona render settings, first we learn about Corona Frame Buffer, we take a look at progressive rendering limits, we learn about resumable rendering and how to use denosing feature to achieve noise-free renders.
Then performance settings, which are probably the most important render settings in Corona will be discussed, we explore GI vs AA balance, Light Sample Multiplier, Max Sample Intensity and Max Ray Depth.
And finally we discuss Cororna Render elements or render passes, we go through all the render elements and learn how to generate different render elements and what each one adds to the final render …. Then we learn how to composite those render elements using an external application like After Effects.
In the final section, we take a look at Corona Proxy, corona compositing tag , visibility options and finally corona scene convertor which allows for a simple conversion of cinema 4d and vray scene to corona scenes.
we plan to keep this course alive and update the course with more video tutorials as soon as a new Version of Corona is made available.
So there you have it, if you are looking for a detailed, academically approached, high quality course on Corona for 3ds max, I promise, you …. Absolutely cannot find better than The Comprehensive Introduction to Corona for Cinema 4d by MographPlus.com.
My name is Kamel Khezri from mographplus.com and I’m honored to be your instructor for this course.
So sign in or sign up and let’s get started.
01 Introduction 0101_Introduction 0102_General_Workflow
02 Lighting 0201_Corona_Light 0202_Corona_Light_IES 0203_What_Is_Gi 0204_Pathtracing_UHDcache 0205_Corona_Sun_And_Sky 0206_Image-Based_Lighting 0207_Light_Material 0208_Interior_Lighting 0209_Volumetrics 0210_LightMix
03 Materials 0301_Coronamaterial_Diffuse_Translucency 0302_Coronamateria;_Reflection 0303_Coronamaterial_Refraction_Opacity 0304_Coronamaterial_Bump_Displacement 0305_Coronamaterial_Volumetrics_SSS 0306_Coronamaterial_Advanced_Options 0307_Coronamaterial_HowToMaterials 0308_Layered_Material 0309_Skin_Material 0310_Hair_Material 0311_Rayswitch_Material_Map 0312_Shadowcatcher_Mateial 0313_Corona_Maps
04 Camera 0401_Corona_Camera 0402_Camera_Types_And_VR 0403_Bloom_And_Glare 0404_Depth_Of_Field 0405_Motion_Blur
05 Render Settings 0501_Frame_Buffer 0502_Rendering_Limits 0503_Resumable_Rendering 0504_Denoising 0505_Performance_Settings 0506_Other_Settings 0507_Render_Passes
06 Miscellaneous 0601_Corona_Proxy 0602_Corona_Compositing_Tag 0603_Scene_Convert
Project Files.7z.001 Project Files.7z.002
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