Release date:2019

Duration:05 h 02 m

Author:Rick Plautz – 3D Expert

Skill level:Beginner

Language:English

Exercise files:Yes

I want you to be able to execute on your imagination.

The skills you’ll learn in this course can be applied to any project you can think of – designing a six pack is, in my mind, one of the most comprehensive ways to learn the product design process.

This class will take you through all the main aspects of 3D product design:

Polygon Modeling

Spline Modeling

Materials

UV Mapping

Lighting

Camera Placement

Rendering

Final Output

At the end you’ll have a fully customizable glass bottle six pack with UV-mapped bottle labels and the six-pack packaging ready for your own design.

This class is designed for beginning users of Cinema 4D that are comfortable with the interface and navigation but want to know how Cinema 4D thinks and to understand and use its powerful tools to fully realize your imagination.

Table of Contents

1. Welcome to the Cinema 4D Crash Course!

1:25

2. 1.1 Making the Bottle with a Spline 9:58

3. 1.2 Refining the Bottle Spline Profile 27:45

4. 1.3 Using Loft to Make the Bottle Cap 14:25

5. 1.4 Making the Bottle Label 3:33

6. 2.1 Making the Six Pack Case – Part 1 9:59

7. 2.2 Making the Six Pack Case – Part 2 28:50

8. 2.3 Making the Six Pack Case – Part 3

12:59

9. 2.4 Making the Six Pack Case – Part 4

11:05

10. 3.1 UV Mapping the Bottle Label 19:09

11. 3.2 UV Mapping the Bottle Cap 7:41

12. 3.3 UV Mapping the Six Pack Case 35:20

13. 3.4 Refining the Six Pack Case UV Map 12:24

14. 4.1 Materials and Lighting – Part 1 26:15

15. 4.2 Materials and Lighting – Part 2 15:12

16. 4.3 Materials and Lighting – Part 3 7:48

17. 5.1 Rendering 37:18

18. 6.1 Final Output / Compositing in Photoshop 21:06

240066 – 01 – Welcome to the Cinema 4D Crash Course! – Cinema 4D Crash Course – Design a Six Pack Case 240066 – 02 – 1.1 Making the Bottle with a Spline – Cinema 4D Crash Course – Design a Six Pack Case 240066 – 03 – 1.2 Refining the Bottle Spline Profile – Cinema 4D Crash Course – Design a Six Pack Case 240066 – 04 – 1.3 Using Loft to Make the Bottle Cap – Cinema 4D Crash Course – Design a Six Pack Case 240066 – 05 – 1.4 Making the Bottle Label – Cinema 4D Crash Course – Design a Six Pack Case 240066 – 06 – 2.1 Making the Six Pack Case – Part 1 – Cinema 4D Crash Course – Design a Six Pack Case 240066 – 07 – 2.2 Making the Six Pack Case – Part 2 – Cinema 4D Crash Course – Design a Six Pack Case 240066 – 08 – 2.3 Making the Six Pack Case – Part 3 – Cinema 4D Crash Course – Design a Six Pack Case 240066 – 09 – 2.4 Making the Six Pack Case – Part 4 – Cinema 4D Crash Course – Design a Six Pack Case 240066 – 10 – 3.1 UV Mapping the Bottle Label – Cinema 4D Crash Course – Design a Six Pack Case 240066 – 11 – 3.2 UV Mapping the Bottle Cap – Cinema 4D Crash Course – Design a Six Pack Case 240066 – 12 – 3.3 UV Mapping the Six Pack Case – Cinema 4D Crash Course – Design a Six Pack Case 240066 – 13 – 3.4 Refining the Six Pack Case UV Map – Cinema 4D Crash Course – Design a Six Pack Case 240066 – 14 – 4.1 Materials and Lighting – Part 1 – Cinema 4D Crash Course – Design a Six Pack Case 240066 – 15 – 4.2 Materials and Lighting – Part 2 – Cinema 4D Crash Course – Design a Six Pack Case 240066 – 16 – 4.3 Materials and Lighting – Part 3 – Cinema 4D Crash Course – Design a Six Pack Case 240066 – 17 – 5.1 Rendering – Cinema 4D Crash Course – Design a Six Pack Case 240066 – 18 – 6.1 Final Output Compositing in Photoshop – Cinema 4D Crash Course – Design a Six Pack Case

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