Release date:2020

Author: Rob Tuytel, Erik Selin

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

Creating stunning unique environments

Organize your workflow to make large environment scenes

More than 250 unique 2K / 4K textures

Lots of medieval reference photos

E-book: Old Masters Unveiled ( 250 pages)

All scene assets, including buildings, rocks, grass, trees and more

6 Characters to fill up your scene

Full course documentation for the Blender basics chapter

Baking your models and importing in Unity 3D

Requirements

Blender version 2.81 or above

Computer ( min 16GB ram)

Description Creating 3D environments in Blender

After four years, the creating 3D environments course, is now finally here for Blender 2.81. Thousands of students participated in the first version of this course and there were a lot of requests for a follow-up course. Prepare for a new chapter in the world of 3D environments!

The profession continues For centuries, making environments has been something that many artists do to impress other people. Since the advent of computer graphics there is a new wave of designers studying this lovely profession. This course reveals some fundamental lessons from the old painting masters. Use the course to get the max out Blender and learn to create high quality 3D environments.

Starting from scratch The complexity of many scenes is often holding people back from creating environmental scenes in 3D. Most designers drop-out halfway and are then facing their unfinished work because it takes a lot of time and work to create scenes with architecture and nature. I faced this many times, but because I was so inspired by medieval architecture, I took the time to learn how to create 3D environments in a way in which I could express myself. During this process I struggled hard and made many unnecessary choices that slowed down my progression. The power of this course is that it shows you exactly what you need to design 3D environments and which details you might want to avoid or postpone in order to make the most out of your own progression.

The road to perfection We all want to create beautiful scenes, but making these scenes can be a big challenge. This course is not only a technical education, it also covers topics like focus, inspiration and organization. I believe that a well-organized focused designer, with the right inspiration, will be able to make every 3D dream come to life. This course is well documented and guides you through the process of creating 3D scenes in Blender 2.81.

From ruin to castle This course will guide you through the new Blender 2.81 interface. Together we make our first steps in Blender. Slowly we start building objects and after one chapter you will be able to make a small dice scene. This warming-up is needed to get used to the workflow and make you comfortable with Blender and the things that will come. Shortly after that, we will jump into the node editor. We will start mixing textures, just like the old painting masters, to get decent looking results. We will apply the material on a ruin and build the first environment scene. Then we will start building a farmhouse in a medieval style. We will use the workbench for modeling, Eevee for the texture work and Cycles to render the scenes to get the max out of it. After finishing the farmhouse, we merge the building with a nature environment. We will create the trees with the sapling add-on, so you will not need any external plugins. There is a full chapter about creating nature assets and in the final castle scene we will merge everything together to make a wonderful environmental scene. All content and textures come from Texture/HDRI Haven and are included in the course.

Who is the target audience? This course is meant for artists who like to grow in their workflow

Beginners Environment artists Game level artists

Chapter 1 – Before We Start 0101 Introduction 0102 Udemy Dashboard 0103 Techniques From the Old Masters 0104 Motivation and Inspiration 0105 Workflow and Organization

Chapter 2 – Getting in Touch with Blender 0201 Introduction 0202 Download and Installing Blender 2.81 0203 Getting in Touch with the Blender Viewport 0204 The Blender 3D Interface 0205 Collections 0206 Eevee and Cycles 0207 The Workbench 0208 Creating a Simple Object 0209 Making a Dice 0210 Adding Dice Holes 0211 Adding a Material 0212 Improving Dice Material 0213 Making a Scene Render 0214 Recap

Chapter 3 – Working with Materials 0301 Introduction to Materials 0302 Materials in the Real World 0303 Materials in 3D Scenes 0304 Building a Material Setup Sphere 0305 Making Colors with Color Ramp Node 0306 Mixing Image Textures 0307 Mix Plaster On the Bricks 0308 Add Sandstone Border 0309 Add Displacement and Weight Layer 0310 Optimizing Node Tree in Groups 0311 Adding Background Images 0312 Building the Wall 0313 Using the Boolean Modifier 0314 Remesh the Wall 0315 Adding Wall Material 0316 Adding Displacement Map 0317 Adding Weight Layer Sandstone 0318 Making a Render 0319 Recap

Chapter 4 – Making a Grass Landscape 0401 Introduction 0402 Making a Scene Template 0403 Deform the Landscape 0404 Importing the Wall Model 0405 Adding Landscape Material 0406 Adding Landscape Displacement 0407 Importing HDRI Map 0408 Adding Grass Strand Backplate 0409 Model a Grass Strand 0410 Adding Strand Details 0411 Adding Strand Texture 0412 Making Strand Variations 0413 Making a Grass Clump 0414 Making Clump Variations 0415 Convert Grass Clump 0416 Adding Grass Material 0417 Adding Terrain Displacement 0418 Adding Grass Particle System 0419 Improving Grass Looks 0420 Adding Particle Texture 0421 Grass Color Variation 0422 Modeling Small Reed 0423 Modeling Reed Variation Models 0424 Adding Reed Particle System 0425 Adding Fog 0426 Mixing Grass Length 0427 Adding Grass On the Ruin 0428 Making Scene Improvements 0429 Recap

Chapter 5 – Making a Farm House Landscape 0501 Introduction 0502 Making a Scene Template 0503 Making a Scene Blockout 0504 Starting with the Farmhouse 0505 Adding Roofs 0506 Extending Roof 0507 Adding Holes 0508 Adding Bevels 0509 Making Wooden Bars 0510 Placing Wooden Bars 0511 Adding Roof and Brick Texture 0512 Adding Texture Variation 0513 Adding Leaking Texture 0514 Adding More Leaking 0515 Making a Window 0516 Adding Texture and Frame 0517 Merging Window Frames 0518 Making Window Frame Variations 0519 Merging Windows with House 0520 Making a Door 0521 Adding Roof Sealings 0522 Adding Roof Slates 0523 Adding Roof Slates On Small Roofs 0524 Creating a Door Hook 0525 Improving Texture Details 0526 Improving Building Materials 0527 Importing House in Scene 0528 Adding Grass Weight Layer 0529 Importing Grass 0530 Modeling Dead Leaves 0531 Adding Dead Leaves Material 0532 Adding Dead Leave Particle Layer 0533 Making a Tree with the Sapling Tool 0534 Generating a Birch Tree 0535 Adjusting the Root 0536 Adding Weight Layer Branches 0537 Modeling Birch Leaves 0538 Merging Leaves On Twig 0539 Adding Twigs On Tree 0540 Updating Twig Material 0541 Making More Birch Trees 0542 Fixing the Root 0543 Importing the Trees 0544 Adjusting the Twig Material 0545 Adding Scene Fog 0546 Adding Grass Variation 0547 Modeling Reed 0548 Making the Reed Curvy 0549 Merging Leaves On the Stem 0550 Adding Reed Particles 0551 Adding Small Reed 0552 Adding Path On Terrain 0553 Making Scene Adjustments 0554 Scene Compositing 0555 Recap

Chapter 6 – Creating Nature Assets 0601 Introduction 0602 Importing Assets From Previous Scenes 0603 Importing Trees 0604 Modeling Nettle Leaves 0605 Modeling More Nettle Leaves 0606 Adding Nettle Texture 0607 Curvy Leaves and Modeling a Nettle Stem 0608 Merging Leaves with Nettle Stem 0609 Making Nettle Variation 0610 Modeling Celandine Plant 0611 Curve the Celandine 0612 Modeling Celandine Flower 0613 Merging the Leaves and the Stem On the Flower 0614 Improving Celandine Flower 0615 Modeling Plant Leave 0616 Modeling Plant Stem and Merging Leaves 0617 Improving Plant Material 0618 Making Dry Grass 0619 Modeling Ivy Leave 0620 Building Ivy Branch 0621 Improving Ivy Material 0622 Modeling Field Maple Leave 0623 Making Leaves Curvy 0624 Modeling Field Maple Twig 0625 Making Twig Variations 0626 Generating Field Maple Tree 0627 Adding Trunk Texture 0628 Adding Twigs On Tree 0629 Organizing Trees 0630 Recap

Chapter 7 – Making a Castle Scene 0701 Introduction 0702 Organizing Scene Template 0703 Deforming the Terrain 0704 Modeling Castle Blockout 0705 Modeling Castle Tower 0706 Adding Holes and Remesh 0707 Improving the Towers 0708 Optimizing Towers and Improving Materials 0709 Adding More Texture Layers 0710 Mixing Texture Layer Towers 0711 Adding Sandstone Borders 0712 Adding Roofing Texture 0713 Improving Roof Texture 0714 Modeling a Window Frame 0715 Making Window Variations 0716 Modeling a Sandstone Window Frame 0717 Merging Windows with Towers 0718 Modeling Sandstone Border for the Tower 0719 Modeling the Main Structure Base 0720 Modeling the Broken Walls 0721 Adding Gun Holes 0722 Addin G More Gun Holes 0723 Improving Textures 0724 Adding Holes in the Main Structure 0725 Remesh the Main Structure 0726 Adding Sandstone Texture Window Layers 0727 Adding Sandstone Door Texture Layer 0728 Importing Window Frames 0729 Adding Metal Frames 0730 Modeling Wall Borders 0731 Adding Extra Walls 0732 Adding Roof Texture 0733 Modeling Roof Slates 0734 Modeling Roof Bars 0735 Modeling a Small Roof 0736 Making a Roof Sealing 0737 Modeling a Hatch 0738 Merging Hatches with the Building 0739 Adding Wall Displacement 0740 Improving Main Structure 0741 Adding Terrain Displacement 0742 Adding Path Vertex Layer 0743 Improving Terrain 0744 Adding Grass Particle System 0745 Importing Nature Assets 0746 Adding Small Plants 0747 Adding Small Reed 0748 Importing Trees 0749 Improving Grass and Importing HDRI Sky 0750 Adding Weight Layer Towers 0751 Adding Ivy Branches 0752 Adding Tall Reed and Water Leaves 0753 Finalize Scene 0754 Recap

[Udemy] Creating 3D Environments in Blender 2.81 with Rob Tuytel_Subtitles.7z

Creating 3D Environments in Blender 2.81 with Rob Tuytel – files chapter_02_documentation.7z chapter_03_scene_files.7z chapter_05_scene_files.7z chapter_06_scene_files.7z chapter_07_scene_files.7z grass_reference.7z reference_photos_castles.7z tree_reference.7z Blender Files.7z

  Channel    and      Group

下载说明:用户需登录后获取相关资源
1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的赞赏与支持!平台所收取打赏费用仅作为平台服务器租赁及人员维护资金 费用不为素材本身费用,望理解知悉!