Release date:2013, June 3
Author:Jesse Sandifer
Skill level:Beginner
Language:English
Exercise files:Yes
In this workshop, character artist Jesse Sandifer takes you through the entire process of creating his recent character “The Hunter” starting with a simple sphere and Dynamesh.Along the way, Jesse covers the different brushes that he uses and how he creates production models for the film & game industry.By the end of this incredibly comprehensive workshop you will have a firm grasp on how to design and produce high-quality production models using ZBrush and 3DS Max.
01 – Dynamesh 01.Dynamesh Base Model 02.Dynamesh Blocking In Forms 03.Dynamesh The Head
02 – Sculpting 04.Sculpting The Hands 05.Sculpting The Arms 06.Dynamesh Upper Torso 07.Sculpting Lower Torso 08.Sculpting Upper legs 09.Sculpting Lower Legs 10.Sculpting Feet 11.Sculpting Refining 1 12.Sculpting Refining 2 13.Sculpting Line Work 1 14.Sculpting Line Work 2 15.Sculpting Using Alphas 16.Sculpting Wrinkles
03 – Straps 17.Straps Extracting 18.Straps Insert Cube 19.Straps Adjusting 20.Straps Sculpting 1 21.Straps Sculpting 2 22.Straps Edges 23.Straps Sculpting 3
04 – Loin Cloth 24.Loin Cloth Extraction 25.Loin Cloth Edges 26.Loin Cloth Edges 2 27.Loin Cloth Beads 28.Loin Cloth Refining 29.Loin Cloth Adding Knots
05 – Necklace 30.Necklace The Dagger 31.Necklace Duplicating 32.Necklace Asymmetry 33.Necklace Adding Beads
06 – Weapon 34.Weapon Low Polygon 3Ds Max 1 35.Weapon Low Polygon 3Ds Max 2 36.Weapon Edge Work In ZBrush 37.Weapon Sculpting In ZBrush 38.Weapon Adding Damage 39.Weapon Adding Texture
07 – Spear 40.Spear Designing In ZBrush 41.Spear Sculpting In ZBrush 42.Spear Sculpting Straps 43.Spear Knots & Texturing
08 – Retopology With ZBrush & 3DS Max 44.Retopology Decimation Master 45.Retopology Setting Up In 3DS Max 46.Retopology With 3DS Max 1 47.Retopology With 3DS Max 2 48.Retopology With 3DS Max 3 49.Retopology With 3DS Max 4 50.Retopology With 3DS Max 5 51.Retopology Projecting In ZBrush
09 – UVs With UV Master & 3DS Max 52.UVs UV Master 53.UVs Adjusting In 3DS Max 54.UVs Exporting To ZBrush 55.UVs Getting All The Parts
10 – Texturing With Photoshop & ZBrush 56.Texturing Using Disp Map 57.Texturing Base Layer 58.Texturing Polypainting 59.Texturing Painting Accents 60.Texturing A Color Pass 61.Texturing The Straps 62.Texturing Loin Cloth 63.Texturing Photoshop 64.Texturing The Beads 65.Texturing Necklace Daggers 66.Texturing The Necklace 67.Texturing The Weapon 68.Texturing Weapon In Photoshop 69.Texturing Weapon Handle 70.Texturing The Spear 1 71.Texturing The Spear 2
12 – Posing (Timelapse Bonus) 72.Texturing Setting Up In 3DS Max 73.Posing Timelapse 74.Posing Timelapse 2
13 – Rendering In VRay With 3DS Max 75.Rendering In 3DS Max with VRay 76.Rendering In Photoshop


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