Release date:2019, January 24
Duration:03 h 47 m
Author:Steven Knipping
Skill level:Beginner
Language:English
Exercise files:Yes
Welcome back to Applied Houdini for Particles VI: Programming Behavior! In this lesson we’ll talk about how to have absolute control over everything every particle does at any time using the VEX language as well as programming concepts in general. In particular, we will address how we can create particles that individually make multiple decisions based off their surroundings and other criteria. All that plus some fun secondary procedural geometry modelling results in super detailed and complex effect! Along the way we’ll talk about a whole bunch of my most favorite tips and tricks too, so get ready for one of the most exciting Applied Houdini lessons yet!
Applied Houdini is a production quality oriented series created by Steven Knipping (vimeo.com/161576184), currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm’s Industrial Light & Magic (Avengers: Infinity War, Star Wars: The Last Jedi, Rogue One: A Star Wars Story, Star Wars: The Force Awakens). Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all – each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!
1 Introduction 01 Introduction 36s
2 Ripples 02 Solver setup 7m 27s 03 Dynamic sourcing 11m 41s 04 Non-planar 8m 11s 05 Refinement 10m 5s
3 State machines 06 Particle setup 10m 46s 07 Custom fields A 10m 17s 08 Custom fields B 8m 45s 09 Base logic 6m 37s 10 Closest surface 5m 2s 11 Timers 9m 41s 12 Refinement 11m 2s 13 Leaders 11m 30s 14 Wander 10m 55s
4 Rendering 15 Width 12m 0s 16 Color 13m 8s
5 Hexagonal lattice 17 Modelling 12m 17s 18 Rendering 6m 16s 19 Refinement 3m 20s
6 Surface glow 20 Surface glow 12m 5s
7 Core 21 Modelling 11m 49s 22 Rendering 7m 22s
8 Wedging 23 Setup 9m 50s 24 Results 8m 39s
9 Final tweaks 25 Final tweaks 8m 23s
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