Release date:2018, March
Duration:13 h 34 m
Author:Julien Deville
Skill level:Beginner
Language:English
Exercise files:Yes
What Will I Learn?
Discover a complete workflow to create a dinosaur from scientific data
Understand the interface and keyboard shortcuts for more efficiency.
Get polygonal modeling, texturing, rigging basics.
Discover sculpt tools with the multiresolution modifier
Learn digital painting with the texture paint mode
Animate a character with armature toolsRequirements Good computer knowledge. Know the basics of Blender.
Description Here is a complete training dedicated to the creation of a dinosaur. Discover Blender 2.79, free 3D software and opensource. During this training you will learn all the steps to create a realistic Jurassic Dinosaur Allosaurus, ready for render. An asset pack with 5 dinosaurs is included in the training!
– Discover a complete workflow to create a dinosaur ready for render in production.
– Apprehend the interface and keyboard shortcuts for better efficiency.
– Get polygonal modeling and layout basics.
– Discover the tools of sculpting and texturing.
The creation of a dinosaur with Blender is intended for all future users wishing to familiarize themselves with the software or the professional wanting to update its knowledge. From the freelance graphic designer to the company wanting to evolve towards free software, Blender will be an indispensable asset for your graphic and video productions.Who is the target audience? The Blender workshop “creation of a dinosaur” targets all future users wanting to discover a complete creation workflow or the professional wishing to update his knowledge. From the small inventor to the company wanting to evolve with free software, Blender will be an indispensable asset for your graphic creations.
Section 1 – Chapter 1 – Allosaurus Modeling 01. 1.0-Introduction.mp4 02. 1.1-Introducing the Allosaurus.mp4 03. 1.2-Insert references images.mp4 04. 1.3-Modeling the body.mp4 05. 1.4-Modeling front leg.mp4 06. 1.5-Modeling hind leg.mp4 07. 1.6-Join geometries.mp4 08. 1.7-Modeling the head.mp4 09. 1.8-Modeling the eyes.mp4 10. 1.9-Modeling teeth and spine thorns.mp4 11. 1.10-Refining before sculpt.mp4
Section 2 – Chapter 2 – Sculpting Allosaurus 01. 2.1-Interface and multiresolution modifier.mp4 02. 2.2-Sculpting muscles and joints – hind legs.mp4 03. 2.3-Sculpting muscles and joints – front legs.mp4 04. 2.4-Sculpting muscles and joints – body.mp4 05. 2.5-Sculpting muscles and joints – head.mp4 06. 2.6-Sculpting wrinkles 1 manually.mp4 07. 2.7-Sculpting wrinkles 2 With alpha textures.mp4 08. 2.8-Sculpting scales With alpha textures.mp4 09. 2.9-Sculpting scales and veins With alpha textures.mp4
Section 3 – Chapter 3 – UV Mapping 01. 3.1-UV Unwrap the mesh.mp4 02. 3.2-UV Map Edition.mp4
Section 4 – Chapter 4 – Baking 01. 4.1-Normal map baking.mp4 02. 4.2-Ambient occlusion map baking.mp4 03. 4.3-Curvature map baking.mp4
Section 5 – Chapter 5 – Texture Paint Mode 01. 5.1-Interface configuration and optimization.mp4 02. 5.2-Painting the eyes the teeth and thorns.mp4 03. 5.3-Skin Color variation 1 Base.mp4 04. 5.4-Skin Color variation 2 Smear Brush.mp4 05. 5.5-Skin Color variation 3 Alpha texture.mp4 06. 5.6-Skin Color variation 4 Procedural texture.mp4 07. 5.7-Roughness map and subsurface scattering map creation.mp4
Section 6 – Chapter 6 – Shading 01. 6.1-Main shader creation.mp4 02. 6.2-Nodes organization.mp4
Section 7 – Chapter 7 – Rigging 01. 7.1-Armature creation.mp4 02. 7.2-Parenting armature – deformation test.mp4 03. 7.3-Constraints creation.mp4 04. 7.4-Armature customization.mp4
Section 8 – Chapter 8 – Animation 01. 8.1-Walk cycle.mp4 02. 8.2-Run cycle.mp4 03. 8.3-Roaring.mp4 04. 8.4-Mixing animations.mp4
Section 9 – Chapter 9 – Creating a Rendering Your Scene 01. 9.1-Ground creation.mp4 02. 9.2-Posing and framing.mp4 03. 9.3-Add rocks and ferns.mp4 04. 9.4-Add little rocks.mp4 05. 9.5-Final render and simple compositing.mp4
(Course Project Files).7z.001 (Course Project Files).7z.002


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