Release date:2020, February 20
Duration:03 h 56 m
Author:Florian Band
Skill level:Beginner
Language:English
Exercise files:Yes
Welcome to The disintegration Effect I The Head
in this lesson we’re gonna build a setup to have a nice and detailed disintegration by using a large panel of different techniques
it will be the first part of a technique that I’ve designed for geometries and rigid bodies simulations
After a lot of different test, I finally found an efficent and optimised way to use in production.
we will see as well how to get cool patterns by using clusters and how to apply them in an art directable way.
we ‘re gonna make our own solver to trigger the effect and use some exemple scene to have a good understanding about the process.
And we will go step by step from scratch to the final renders going through custom collisions, particles, velocity field and displacement.
with included files for better learning.* you need to watch the “Archive Password video” to get the archive password
01 Introduction 02 Pre-Production – References 03 Pre-Production – Test 04 Pre-Production – Overview 05 Pre-Production – Head Model 06 Effect Structure – Moving Grid Primitive 07 Effect Structure – Moving Head Primitive 08 Growth Solver – Create The Growth Solver 09 Growth Solver – Trigger Noise From Solver 10 Disintegration Patterns – Clustering 11 Disintegration Patterns – Fix & Tweaks 12 Particles – Particles Part 1 13 Particles – Particles Part 2 14 Depth Layer & Rendering – Depth Layer 1 15 Depth Layer & Rendering – Rendering 16 Depth Layer & Rendering – Depth Layer 2 17 Depth Layer & Rendering – Adjustment 18 Conclusion & Archive Password hipfile_and_Models.7z


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