Release date:2020, August
Author:David Adan
Skill level:Beginner
Language:English
Exercise files:Yes
In this online course, the viewer will learn everything needed to create Rigid Body Dynamic Simulations, ranging from simple falling objects to demolishing entire buildings.
We will go through the basics of creating your own DOP Networks from scratch, learn the new RBD workflow in Houdini 18 and finally we will create a complex building demolition scene with production proven workflows.
After viewing this course, people can expect to be very comfortable creating destruction effects using not only the new RBD workflow in Houdini 18, but also to be able to create their own DOP Networks from scratch, to be able to add more controll and functionality to their destruction effects.
01-RBD Simulation overview 01-Shelf simple setup 02-The rbd packed object explained 03-Shelf fractured object 04-Shelf fractured object with rbd material
02-The new workflow in Houdini 18 05-The RBD sop solver 06-The RBD configure node 07-Intro to constraint and collision 08-Advanced constraints (mixed constraints) 09-POP Forces 10-Switch constraint types 11-Guided RBD Simulations 12-Guided RBD simulations parameters
03-RBD Setup from scratch 13-The project explained 14-Preparinig packed objects 15-Set active attribute 16-Merging different materials 17-Building constraints 18-Refining constraints 19-Animating constraints 20-Collision geometry 22-Adding additionnal rbd objects 23-The transfor pieces node and caching the sim
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