Release date:2019
Author:Angel Fernandes
Skill level:Beginner
Language:English
Exercise files:Yes
The objective of this course is to teach students how to create materials and textures for video games in Unreal Engine 4. Students will also learn high level concepts of material creation, such as what makes a good material and how to create modular materials; modularity saves time and makes materials easier to edit, iterate, and optimize. Once finished, students will be able to take the skills they’ve learned and apply them knowledge of UE4 concepts, shader functions, and math to other materials not covered in the course. By the end of the course, students will have made these master materials (which they can then carry on to use for mostly all future scenarios when creating scenes in Unreal or other node-based editors): prop material, layered material, refraction material, wind material, hologram material, terrain and architectural material, mesh decal material, and foliage material.
Week 01
Critiques
Wk1-Ashley
WK1-Craig_Chupinsky
WK1-Derek
Wk1-James_Reed
Wk1-Jesse_Eiesenhower
Wk1-Nathan
Wk1-Vitaly
QnA
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Week 02
Critiques
Wk2-Alexander_Krasilnikov
Wk2-Daniel_Cangini
Wk2-James_Reed
Wk2-John_Martin
Wk2-Nathan_Nodley
Wk2-Sahir_Irfan
QnA
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Week 03
Critiques
Wk3-Ashleigh_Stuart
Wk3-Craig_Chupinsky
Wk3-Daniel_Cangini_pt1
Wk3-Derek_Cheung
Wk3-James_Reed
Wk3-Keith_Goreham
Wk3-Nathaniel_Nelson
Qna
Week 01
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Week 04
Critiques
Wk4-Christoph_Brunner
Wk4-Daniel_Cangini
Wk4-James_Reed_pt1
Wk4-James_Reed_pt2
Wk4-Sahir_Irfan
Wk4-Will_Arendain
QnA
Week 01
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Week 13
[CGMA] 3D School A.1 – Texturing and Shading for Games Week 1-4.7z
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