Release date:2020, April 15
Author:Ryan Kittleson
Skill level:Beginner
Language:English
Exercise files:Yes
New cool tutorial which will cover ZBrush2020 techniques that combines 3D modeling, texturing, and painting into one digital sculpting workflow. Take a tour of the features in ZBrush and see how to use them in real-world projects. This course shows how to create basics forms with meshes, sculpt details with brushes, paint and texture models, and render the results using professional-level project pipelines. Don’t sweat it!
001 ZBrush 2020 in action 002 Preparing for this course 003 Starting ZBrush for the first time 004 Loading tools vs. opening projects 005 See whats new since version 2018 006 Learning the interface 007 Navigating in 3D space 008 Using the Gizmo 009 Additional Gizmo tips 010 Using Undo History 011 Working with the camera 012 Importing 3D models 013 The most commonly used brushes 014 Using Brush settings 015 Using Symmetry 016 Controlling brush size 017 Smoothing a model 018 Inverting brush effects 019 Working with Alphas 020 Using the XTractor brushes 021 Sculpting with undo history 022 Moving with infinite depth 023 Using the DecoCurve brushes 024 Using a brush without back and forth 025 Working with subtools 026 Adding new tools and subtools 027 Splitting subtools 028 Combining subtools 029 Using Insert Mesh brushes 030 Creating Insert Mesh brushes 031 Using Curve brushes 032 Extracting new shapes 033 Using Live Booleans 034 Generating the Boolean mesh 035 Using Transpose Master 036 Creating text 037 Using folders 038 Creating ZSphere models 039 Using the animal ZeeZoo library 040 Converting ZSpheres to geometry 041 Using ZSketch 042 Selecting parts of an object 043 Making masks 044 Creating polygroups 045 Mask, polygroup, and selection tips 046 Generating masks by topology 047 Splitting by mask, hidden, or polygroups 048 Masking where two objects overlap 049 Masking by color 050 ZModeler introduction 051 Inserting and removing edges 052 Closing holes 053 Extruding faces 054 Bridging holes and edges 055 Splitting points 056 Polygrouping with ZModeler 057 Limitations of ZModeler 058 Dividing a model 059 Sculpting on a subdivision model 060 Limitations of subdivision models 061 Using Dynamic Subdivision 062 Creasing edges 063 Activating DynaMesh 064 Sculpting with DynaMesh 065 Combining objects with DynaMesh 066 Limitations of DynaMesh 067 Activating Sculptris Pro mode 068 Sculpting with Sculptris Pro 069 Using the new Snake Hook brushes 070 Applying materials 071 Painting color 072 Laying out UVs 073 Converting between color and texture maps 074 Painting with SpotLight 075 Using NoiseMaker 076 Importing models with texture maps 077 Deleting part of a model 078 Mirroring a model 079 Working with ClayPolish 080 Painting with alphas 081 Using the Clip and Trim brushes 082 Closing all holes 083 Flipping and doubling surfaces 084 Using Deformers 085 Using Morph Targets 086 Adjusting colors 087 Decimating models 088 How to sculpt and paint on UV layout 089 Using EdgeLoop 090 Using Paint Fade 091 Using ZRemesher 092 Projecting detail 093 Visualizing wall thickness 094 Calculating volume and surface area 095 Seeing draft analysis feedback 096 Rendering with filters 097 Using GoZ 098 Using the 3D Print exporter 099 Exporting with the Multi Map Exporter 100 Exporting to FBX format 101 Using the Standard Export option 102 Next steps Ex_Files_ZBrush_2020_Essential_Training.7z
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