Release date:2020, March 11
Author:Radu Cius
Skill level:Beginner
Language:English
Exercise files:Yes
In this tutorial you will learn how to create a procedural Japanese castle generation tool in Houdini 18.
How to automatically generate interior and exterior using point instance.
The method allows to add portions that can interact with the player (e.g., opening the doors)
Chapter1 Chapter 1 [1]Project Setup0001-4366-1 Chapter 1 [2]Creating Custom Nodes-1 Chapter 1 [3]Sizecontrols-1
Chapter 2 Chapter 2 [1]Creating Wall&Corners-1 Chapter 2 [2]Creating Exteriorceiling&Floor-1 Chapter 2 [3] Creating Stairs&Ceiling-1 Chapter 2 [4] Creating Interiorwalls&Doors-1 Chapter 2 [5] Prodeural Tatami Layout Generation-1 Chapter 2 [6] Unreal Engine Test-1
Chapter 3 Chapter 3 [1] Creating Exteriorwals&Corners-1 Chapter 3 [2] Creating Stairs&Ceiling-1 Chapter 3 [3] Creating Interiorwallsdoors-1 Chapter 3 [4] Creating Tatami Layout0001-45585-1 Chapter 3 [5] Ue Test-1
Chapter 4 Chapter 4 [1] Creating Interior Walls-1 Chapter 4 [2] Creating Exterior Walls-1 Chapter 4 [3] Ue Test-1
Chapter 5 Chapter 5 [1] Creating Interior Bridge-1 Chapter 5 [2] Creating Stairs&Floor-1 Chapter 5 [3] Creating Exterior Walls-1 Chapter 5 [4] Creating Balcony Structure-1 Chapter 5 [5] Ue4 Test-1
Chapter 6 Chapter 6 [1] Creating Sides Floor-1 Chapter 6 [2] Creating Stairs Zone-1 Chapter 6 [3] Creating Ceiling-1 Chapter 6 [4] Creating Corners-1 Chapter 6 [5] Completion Hda Asset-1
Project files Houdini Project Procedural-Japanese-Castle.7z


1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的赞赏与支持!平台所收取打赏费用仅作为平台服务器租赁及人员维护资金 费用不为素材本身费用,望理解知悉!
评论(0)