Release date:2019, May 3

Duration:15 h 05 m

Author:Neosphere InteractiveFor Beginners who possess very basic knowledge of Blueprints, start off by creating a simple Shoot-em-up game with Sounds and UI.

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

For Beginners who possess very basic knowledge of Blueprints, start off by creating a simple Shoot-em-up game with Sounds and UI.

Learn to implement the flying and firing mechanisms of Combat Jets and Helicopters using Physics in Blueprints.

Learn to use Newton’s Laws of Linear Motion to calculate rate of acceleration for object movement and Moment Of Inertia for object rotation.

Learn practical usage of important Blueprint concepts like Blueprint Interfaces, Structures, Enumerations, Function Libraries, and Child Blueprints.

Learn to use Construction Scripts for effective automation.

Learn to implement your projects using an Object-Oriented Architecture in Blueprints.

Learn to integrate the brilliant freely available UE4 Ocean Community Plugin and its contents into your project.

Requirements

Must know the basics of Unreal Engine 4 Editor and basic Blueprints.

Operating System – Windows 10 preferred.

Description A unique Unreal Engine 4 Blueprints course where you will learn to develop flying and firing behaviours of Combat Jets and Helicopters from scratch using Physics.

Divided into 2 sections, this course is pretty well accommodating for the Beginners as well.

Section 1 dedicated to the Beginners in Blueprints will teach you to create a simple Shoot-em-up game from scratch along with Sounds and UI.

Section 2 is for the Intermediate Blueprint Developers which will teach you to implement Combat Jets and Helicopters using Physics in Blueprints.

Learn to integrate the gorgeous UE4 Ocean Community Plugin(freely available from Github) to your Blank Project.

Learn to set up a Classic Jet of the Indian Navy called INAS Seahawk where you will weaponize her, fly her using a Battlefield-esque input controls over the Ocean and fire from her powerful cannons and Rockets, all in Blueprints from scratch!

Learn to set up a Classic Helicopter of the Indian Navy called INAS Seaking where you will weaponize her, fly her using a Battlefield-esque input controls over the Ocean and fire her anti-submarine torpedoes, all in Blueprints from scratch!

Learn to implement the behaviour of entering and exiting vehicles as characters.

Learn to create behaviours for Projectiles like Cannon Guns, Rockets, and Torpedoes.

Learn to use Construction Scripts for an effective automation of the development process.

Learn to create projects with an Object-Oriented architecture using Parent and Child Blueprints.

Learn to use Blueprint Interfaces, Structures, Function Libraries, and Enumerations in Blueprints.

Who is the target audience?

Beginners to UE4 Blueprints developers wanting to upgrade their skill level by creating interesting games from scratch.

Blueprints Developers interested in learning to code flying and firing behaviours of aerial vehicles with a control mechanism similar to the ones found in games like Battlefield.

Beginner to Intermediate Blueprint Developers.

1. BEGINNERS – Creating a simple Shoot-em-up Game 01. Section 1 Intro 02. Creating the Project and Importing Assets 02.1 Assets.zip.7z 03. Creating the Materials for the Turret 04. Creating the Turret Blueprint 05. Adding Sockets to the Turret 06. Rotating the Turret 07. Preparing to Fire the Turret 08. Creating the Turret Projectile 09. Firing the Turret and adding the Firing Sound 10. Projectile Collisions 11. Setting up the Enemy Character 12. Creating the NavMesh and moving the Enemy 13. Understanding Blueprint Interfaces 14. Damage Functions using Blueprint Interfaces and Enemy Death 15. Creating Enemy Waves 16. Player Health 17. Player Blood Splash Effect 18. Enemy Blood Particle Effect and Death Animations 19. Simple HUD 20. Creating the Main Menu 21. Creating the Pause Menu 22. Creating the Game Over Screen 23. Setting up the Level 24. Adding Sounds 25. Packaging the Game

2. INTERMEDIATE – Implementing Combat Jets and Helicopters [In development…]

  Group

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