Release date:2020
Author:Adrien Vallecilla
Skill level:Beginner
Language:English
Exercise files:Yes
Master the art of creating 3D interior environments in Maya with this step-by-step workshop by Lookdev and Lighting Lead, Adrien Vallecilla. In Creating a Photoreal Interior, Adrien walks through a complete professional workflow for laying out, modeling, texturing, lighting, rendering, and compositing a photorealistic apartment interior in 3D, using a photographic reference to guide the production and styling of the scene. While instructing on how to follow a reference closely in Maya, Adrien also shares how to add additional artistic touches and details, including typical organic look-dev elements such as plants and fruit bowls, as well as metal ornaments, glass decorations, candles, plus fabric curtains and leather materials.
Over the course of six hours, Adrien shares his process in real-time, working through his entire pipeline, from blocking in the scene and modeling objects in Maya to sculpting details in ZBrush and texturing in Mari, through the lighting and look-dev in Maya, rendering in Arnold, and handling the final compositing stage in Nuke. Throughout the workshop, Adrien gives his best-practice advice, helpful rules, and tips and tricks along the way. Discover how to apply knowledge of real-world cameras to get the most out of your 3D camera in Maya, and learn about the importance of fresnel in CG — controlled by the “Index of Refraction” in Arnold — for creating hyper-realistic environments.
Upon completing this workshop, you’ll be equipped with an arsenal of skills to tackle the modeling, texturing, lighting and compositing of your own, photorealistic 3D environments for production — or as impressive portfolio pieces.
00. Preview
01. Blocking and Layout – Part 1
02. Blocking and Layout – Part 2
03. Modeling in Maya – Part 1
04. Modeling in Maya – Part 2
05. Sculpting in ZBrush – Part 1
06. Sculpting in ZBrush – Part 2
07. Sculpting in ZBrush – Part 3
08. Texturing – Part 1
09. Texturing – Part 2
10. LookDev – Part 1
11. LookDev – Part 2
12. LookDev – Part 3
13. LookDev – Part 4
14. Lighting and Rendering in Arnold
15. Compositing in Nuke001 Blocking And Layout 01 002 Blocking And Layout 02 003 Maya Modeling 01 004 Maya Modeling 02 005 Zbrush Sculpting 01 006 Zbrush Sculpting 02 007 Zbrush Sculpting 03 008 Texturing 01 009 Texturing 02 010 LookDev 01 011 LookDev 02 012 LookDev 03 013 LookDev 04 014 Lighting And Rendering In Arnold 015 Compositing In Nuke Photoreal_Interior_ProjectFiles.7z
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