Release date:2020
Author:Rohit Jain
Skill level:Beginner
Language:English
Exercise files:Yes
This character FX workshop taught by Lead Creature FX TD Rohit Jain, guides you through a tried-and-tested production workflow using nCloth to simulate costumes in Maya. Drawing upon 12 years of industry experience, Rohit’s essential training gives artists a solid foundation of how to set up and simulate a 3D character’s costume, including the process of attaching mocap data to a character model.
Over 15 chapters, Rohit shares not only step-by-step processes but also walks through many of the fundamentals and rules of his workflow along the way. The workshop covers how to create and clean up your own mocap assets — or you can download Rohit’s mocap files with this tutorial and follow along. Plus, learn about the importance of the low-res sim mesh and good topology, as well as how to identify problem areas and retopologize your mesh using Mudbox.
The tutorials walk through how to import mo-cap files and prepare for the cloth FX simulation and explains the five important menus in Maya that you need to know when dealing with cloth simulations. Rohit teaches how to convert any mesh to cloth using nCloth, how to simulate the layers of clothing and character accessories, as well as how to fix simulation issues when they occur. With more than five hours of instruction, the lectures are delivered step by step to allow you to follow along with every part of the workflow. As a bonus chapter, Rohit also offers some of his top industry tips and tricks that he relies on daily in VFX production.
00. Preview
01. Introduction
02. Adding Mocap to Your Character
03. Creating a T-pose and Mocap Cleanup
04. Sim Mesh Modeling – Understanding the Rules
05. Sim Mesh Modeling – Creating Single Sided Mesh from Render Mesh
06. Sim Mesh Modeling – Modeling Retopologize in MudBox
07. Sim Mesh Modeling – Identifying and Fixing Additional Sim Mesh Issues
08. Importing Animation and File Prep for Simulation
09. Fundamentals of Nucleus and nCloth
10. Simulating the Pants
11. Fixing the Collider and Pants Simulation Continued
12. Simulating the Robe
13. Simulating the Accessories – Motion Multiplier Technique
14. Transferring Sim to Render Mesh and Finaling
15. Bonus Material – Learn Some Cool Production Tricks001 Introduction 002 Adding Mocap To Your Character 003 Creating A T-Pose And MoCap Cleanup 004 Sim Mesh Modeling – Understanding The Rules 005 Sim Mesh Modeling – Creating Single Sided Mesh From Render Mesh 006 Sim Mesh Modeling – Modeling Retopologize In Mudbox 007 Sim Mesh Modeling Identifying And Fixing Additional Sim Mesh Issues 008 Importorting Animation And File Prep For Simulation 009 Fundamentals Of Nucleus And NCloth 010 Simulating The Pants 011 Fixing The Collider And Pants Simulation 012 Simulating The Robe 013 Simulating The Accessories – Motion Multiplier Technique 014 Transferring Sim To Render Mesh And Finaling 015 Bonus Material – Learn Some Cool Production Tricks NCloth_For_Production_Project_Files.7z
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