Release date:2020
Author:Aidy Burrows
Skill level:Beginner
Language:English
Exercise files:Yes
3D modeling is hard, sometimes needlessly uncooperative. So many things can go OFF THE RAILS. Even if you feel more or less comfortable with 3D modeling in Blender, there are always more things that can spoil the fun.
A subdivided object collapsing into a shapeless mess
Topology going haywire
Non-manifold geometry
Boolean ops ruin the topology
Some models just explode (due to an error in the modifier stack)
Bevels overshooting
Exported models are broken
Too many polygons to even move a vertex
…or Blender just crashesMIFH Videos Part 1 00_Introduction A_01_After subdiv model collapses A_02_Selecting a loop A_03_Supporting loops dont follow my main loop A_04_Z-Fighting A_05_Seams A_06_Wrinkles A_07_Should I avoid poles A_08_Adding loops to curved surfaces A_09_Adding detail in just one place B_01_Invisible polygons B_02_Faceted look B_03_Autosmooth is locked B_04_Smooth shading is too smooth B_05_Smooth shading is flat B_06_Change bevel profile without editing polys C_01_Cutting details into curved surfaces C_02_Half car half pancake C_03_Revert subdivision C_04_Im still getting subdivision pinching C_05_Triangular wedge D_01_Icons and patterns D_02_Bend high poly cable like a spline D_03_Smooth out wires E_01_Flat ngon surface is glitchy E_02_ZBrush doesnt read Blender ngons E_03_Model deforms in ugly way E_04_My mesh full of ngons E_05_All quad doesnt bevel well
MIFH Videos Part 2 F_01_Do I have to mesh everything F_02_Rotary details – mesh level F_03_Rotary details – object level F_04_Automotive curves arent smooth enough F_05_Map highpoly mesh to curved surface F_06_Modifiers dont work as expected F_07_Deform compound object F_08_Make geometry thicker F_09_Mirrored mesh intersects itself F_10_Mirror slicing plane G_01_How to slice panel G_02_Boolean non water tight G_03_Boolean workflow is inefficient G_04_How do you integrate plugs G_05_Kitbash object looks out of place G_06_High poly boolean makes beveling impossible G_07_Subdiv after boolean G_08_Model indentation H_01_Problem with wide bevels H_02_Artifacts after beveling part 1 H_03_Artifacts after beveling part 2 H_04_Impossible to bevel H_05_Variable radius fillets Blender I_01_No1 problem of all time I_02_Align faces between objects J_01_Object light leak J_02_Mesh intersection
MIFH Videos Part 3 K_01_Straighten an edge K_02_Lofting shapes K_03_Multi-angled groove K_04_Swap the mesh L_01_Reducing polycount on a cylinder L_02_How to extract piece of mesh L_03_Extracting from a subd mesh L_04_Meshed text is horrible L_05_Optimize a quad mesh without altering curvature M_01_Mesh has too many polygons M_02_wth is with my scene M_03_Move compound objects with modifiers N_01_Exported mesh looks not as intended O_01_Model detailed cutouts O_02 Rotate topology 45 degrees O_03_Model structural frame part 1 O_04_Model structural frame part 2 O_05_Model structural frame part 3 O_06_Making corners part 1 – modeling a 90 corner O_07_Making corners part 2 – more corners O_08_Making corners part 3 – random angled corners O_09_Making corners part 4 – procedural corners O_10_Making corners part 5 – an angled frame P_01_Model looks different on render P_02_Projected topology is screwed P_03_The file is corrupted Ref_01_Reducing polycount WTH_01_Everything is cloth WTH_02_What the
[Gumroad] 50 Modeling Issues from Hell in Blender by Creative Shrimp (reupload).7z [Gumroad] 50 Modeling Issues from Hell in Blender by Creative Shrimp (reupload + subs)_Subtitles.7z
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