Release date:2020
Author:Daniel Kim
Skill level:Beginner
Language:English
Exercise files:Yes
First person shooters and the space marine characters that inhabit those games have been all the the rage since the beginning of the genre and continue to remain popular to this day. That’s why having the ability to generate cool, sci-fi hard surface assets is an important skill to have in order to thrive in the game industry.
Taking ample inspiration from a popular first person shooter protagonist, let’s take on the fun task of creating a battle helmet asset that will fit onto a space marine character. I’ll take you through all the steps across modeling, texturing, and rendering the asset so that it can look its best for your game or online portfolio.
Once you learn the techniques involved in creating this awesome helmet, you’ll be fully equipped to expand on it and generate other pieces of armor or hard surface video game assets as you please.
So don’t wait. Hop right into this course and upgrade your 3D game art skills right away!
1. Introduction
1:45
2. Rough Model – Basic Shape5:38
3. Rough Model – Adding Ridges14:57
4. Rough Model – Adding Indents11:05
5. Rough Model – Shaping Proportions21:58
6. Detail Model – Separate Geo23:09
7. Detail Model – Add Bevel13:29
8. Detail Model – Create Divot21:38
9. Detail Model – Ear Section17:41
10. Detail Model – Lower Helmet9:17
11. Detail Model – Mask Section18:39
12. Detail Model – Smooth Visor13:25
13. Detail Model – Vent Details8:59
14. Texturing – Block In Materials8:04
15. Texturing – Hard Surface Details20:57
16. Texturing – Dirt, Wear, and Tear15:43
17. Texturing – Stamp Decals7:16
18. Texturing – Finishing Touches24:16
19. Final Render01. Introduction 02. Rough Model – Basic Shape 03. Rough Model – Adding Ridges 04. Rough Model – Adding Indents 05. Rough Model – Shaping Proportions 06. Detail Model – Separate Geo 07. Detail Model – Add Bevel 08. Detail Model – Create Divot 09. Detail Model – Ear Section 10. Detail Model – Lower Helmet 11. Detail Model – Mask Section 12. Detail Model – Smooth Visor 13. Detail Model – Vent Details 14. Texturing – Block In Materials 15. Texturing – Hard Surface Details 16. Texturing – Dirt, Wear, and Tear 17. Texturing – Stamp Decals 18. Texturing – Finishing Touches 19. Final Render Files.7z


1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的赞赏与支持!平台所收取打赏费用仅作为平台服务器租赁及人员维护资金 费用不为素材本身费用,望理解知悉!
评论(0)