Release date:2018, March 2
Author:Jungwon Park
Skill level:Beginner
Language:English
Exercise files:Yes
Yiihuu’s grand production in late 2018 – a tutorial, never launched online before, of the look development of a rare film role, with the heroine in the Disney film “Mulan” that will be released in 2020 as the prototype. By learning the film-based process techniques, you will embrace a bright future in the CG industry where IP is prevailing.
The tutorial is instructed by Jungwon Park, senior LookDev artist from South Korea, with years of experience in game, film and TV role development. He has worked as the look developer of many games including “AION”, “Lineage” and “Blade and Soul”. In this tutorial, you will learn how to create lifelike skin texture and the high-quality rendering technique for 3D role models. Here you will acquire the exquisite modeling techniques and the whole process of look development for film roles.
Reminder: this is a middle-to-high-level tutorial designed for advanced learners of mapping and rendering, with little instruction on the modeling part, and thus requires the learners to have a good foundation in Maya.
Chapter 1.Intro
Chapter 2.Modeling
01:Head modeling #1/2
02:Head modeling #2/2
03:UV unwrap
04:Hand retopology (scanned hand using Quad draw) #1/2
05:Hand retopology (zbrush projection) #2/2
06:Body process #1/2
07:Body process #2/2
Chapter 3.Texturing
08:Color texture using texturingXYZ cross polarized photo set #1/2
09:Color texture using texturingXYZ cross polarized photo set #2/2
10:Make up for female face
11:Face Displacement texture using texturingXYZ #1/3
12:Face Displacement texture using texturingXYZ #2/3
13:Face Displacement texture using texturingXYZ #3/3
14:Arm texturing in photoshop and Mari #1/2 Albedo
15:Arm texturing in photoshop and Mari #2/2 Displacement
16:Substance painter for body texturing #1/4 Preparing
17:Substance painter for body texturing #2/4
18:Substance painter for body texturing #3/4
19:Substance painter for body texturing #4/4
Chapter 4.Displacement
20:Extracting displacement map in Zbrush and Mari
21:Zbrush displacement map setup
22:TexturingXYZ displacement map setup
Chapter 5.Camera & Light
23:Scene scale
24:Camera
25:Basic lighting
26:Light setup
Chapter 6.Speculars
27:Masks for specular
28:Primary specular
29:Secondary specular #1/2
30:Secondary specular #2/2
Chapter 7.Skin Shading
31:Skin Shading
Chapter 8.Eye
32:Eye modeling
33:Iris shading with texturingXYZ
34:Sclera texturing in Photoshop
35:Sclera shading
36:Tears
Chapter 9.Xgen for Hair
37:Eyelash #1/2
38:Eyelash #2/2
39:Eyebrow #1/2
40:Eyebrow #2/2
41:Peachfuzz
42:Using Fibermesh
43:Top Hair
44:Random Expression
45:Front Hair #1/2
46:Front Hair #2/2
47:Fine Hair
48:Adding Hair
49:Nape Hair
50:Tied Hair
51:Tail Hair #1/2
52:Tail Hair #2/2
Chapter 10.Body shading
53:Displacement using UDIM
54:Substance to Arnold
55:Arm displacement
56:Arm Speculars
57:Hand Shading
Chapter 11.Pose
58:Rigging & posing
59:Modifying a pose in Zbrush
60:Using ‘transfer’ in Maya
Chapter 12.Rendering
61:HDRI Lighting
62:Add lights
63:DOF & Chromatic Aberration
64:Removing noise & Final
01. Intro 00 – Intro
02. Modeling 01 – Head Modeling(1) 02 – Head modeling(2) 03 – UV unwrap 04 – Hand retopology(1) 05 – Hand retopology(2) 06 – Body process(1) 07 – Body process(2)
03. Texturing 08 – Color texture using(1) 09 – Color texture using(2) 10 – MakeUp for female face 11 – Face Displacement texture using texturingXYZ(1) 12 – Face Displacement texture using texturingXYZ(2) 13 – Face Displacement texture using texturingXYZ(3) 14 – Arm texturing in photoshop and Mari (1) Albedo 15 – Arm texturing in photoshop and Mari (2) Displacement 16 – Substance painter for body texturing (1) Preparing 17 – Substance painter for body texturing(2) 18 – Substance painter for body texturing(3) 19 – Substance painter for body texturing(4)
04. Displacement 20 – Extracting displacement map in Zbrush and Mari 21 – Zbrush Displacement setting 22 – TexturingXYZ Displacement Setting
05. Camera & Light 23 – Scene scale 24 – Camera 25 – Basic Light 26 – Light setup
06. Speculars 27 – Masks for Specular 28 – Primary specular 29 – Secondary specular(1) 30 – Secondary specular(2)
07. Skin Shading 31 – Skin Shading
08. Eye 32 – Eye Modeling 33 – Iris shading with texturingXYZ 34 – Sclera texturing in Photoshop 35 – Sclera shading 36 – Tears
09. Xgen for Hair 37 – Eyelash(1) 38 – Eyelash(2) 39 – Eyebrow(1) 40 – Eyebrow(2) 41 – Peachfuzz 42 – Using Fibermesh 43 – Top Hair 44 – Random Expression 45 – Front Hair(1) 46 – Front Hair(2) 47 – Fine Hair 48 – Adding Hair 49 – Nape Hair 50 – Tied Hair 51 – Tail Hair(1) 52 – Tail Hair(2)
10. Body Shading 53 – Displacement using UDIM 54 – Substance to Arnold 55 – Arm displacement 56 – Arm Speculars 57 – Hand Shading
11. Pose 58 – Rigging and posing 59 – Modifying a pose in Zbrush 60 – Using transfer in Maya
12. Rendering 61 – HDRI Lighting 62 – Add lights 63 – DOF and Chromatic Aberration 64 – Removing noise and Final
Liu yifei likeness as Mulan for Photorealistic rendering – Project Files.7z


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