Release date:2020, January 2
Author:Romain Chauliac
Skill level:Beginner
Language:English
Exercise files:Yes
In this Hard Surface Modeling Tutorial with Maya I’ll show you various tips and techniques on how to properly model from a concept. Even if it’s look just a “little asset” it’s quite complex in term of modeling.
There is two big “mono-block” parts which need to be well anticipated and prioritize steps. I’ll also show you how to made non-linear Bevels, how to made Bevels connections, found the right shape etc… it’s not only about tool or techniques but more on how to have a nice and accurate 3D model which respects the best original concept.001_Setting_Up 002_Base_Blocking 003_Base_Blocking 004_Mirror_Tool 005_Slide_Tool 006_Bottom_Part_Blocking 007_Bottom_Part_MidPoly 008_Bottom_Part_HighPoly 009_Bottom_Part_HighPoly 010_Bottom_Part_HighPoly 011_Booleans 012_MeshClean_Up 013_MeshClean_Up 014_Top_Part_Blocking 015_Split 016_Split 017_Bevel_Connect 018_Screen 019_Screen 020_Circulize_Tool 021_Mesh_CleanUp 022_Small_Parts 023_Antenna 024_Deform 025_Buttons 026_Joystick 027_Keyboard 028_Strap lars-sowig-stoerer1.7z
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