Release date:2020, May 7
Author:Nexttut Education
Skill level:Beginner
Language:English
Exercise files:Yes
Hi, would you like to be able to create really cool creatures with hard surface parts
Well if so this course is definitely for you !Welcome to Nexttut education’s Hard Surface Creature Creation in Zbrush | Intermediate User course .
My name is Richie Jon mason . I am a self taught 3D artist, in the past I have worked for 3D artist and 3D world magazine, Nissan. I was also a 3D artist at Guerilla games . Currently working at Warcradle studiosAt the end of the course , you will be able sculpt hard surface creatures using zbrush and keyshot with confidence, you will be able to create a hard surface creature with ease and use the techniques to go on and create your own models.
We will cover in this course
Sculpt overall shape of our Creature
Adding mechanical part
Working with fabrics for joints
Creating outer Armor
Making custom inserts
Posing The character
Getting it ready to send to keyshot
Rendering in keyshot then bringing the files into photoshopFirst we will look at our base mesh, then we will roughly sculpt out the panel placements . We’ll go over each piece individually creating Armor and fabrics, deciding which parts to switch out with hard surface , when were happy with that we will start painting the organic parts, and then before moving to keyshot we will go though the model and prepare it ready for keyshot .
Once we have it into keyshot we will start adding materials and find the best render settings then move the images into photoshop fir our final composite imageI made this course for intermediate Zbrush users but any one can download zbrush and keyshot and just start creating with only what zbrush comes with . All default settings, all real time, no speed ups, no skipping and completely step by step.
What you will learn:
Hard surface mechanical part
Designing Creatures with hard surface and organic
elements
Creating Armor
Working with fabrics for joints
Rendering in keyshot01 – Introduction (2) 01. Introduction 02. Building a Custom UI
02 – Sculpting the Creature (37) 01. Looking at Concepts and Starting the Sculpt 02. Sculpting the Head Part 1 03. Sculpting the Head Part 2 04. Sculpting the Head Part 3 05. Adding A Tongue 06. Sculpting the Head Part 4 07. Adding Spikes to the Head 08. Looking at the Body 09. Starting the Hard Surface 10. Creating the arm Panels 11. Creating the Arm Panels part 2 12. Creating the Arm Panels part 3 13. Creating the Paw part 1 14. Creating the Paw part 2 15. Creating the Paw part 3 16. Creating Fabric Connectors 17. Making Connector Plates 18. Creating the Extra Legs 19. Using Transpose Master to Change Multiple Subtools 20. Working on the Body 21. Define the Face 22. Creating Fluid for Keyshot 23. Making the Tail 24. Working on the back Leg part 1 25. Working on the Legs part 2 26. Making tech holders 27. Making Robot Tentacles 28. Adding the Robot Tentacles 29. Creating Teeth and Gums 30. Going back to the feet 31. Creating big Machine Parts 32. Making the big Pipes 33. Working On The Feet 34. Re mesh The Face 35. Making A Face Screen 36. Fabric Sleeves 37. Details To The Sleeve
03 – Poly Painting and Posing (2) 01. Poly Paint The Face 02. Posing the Creature
04 – Rendering and Compositing (3) 01. Rendering In Keyshot 02. Rendering In Keyshot Part 2 03. Final Composite


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